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TOUCHE: Remove Various Fixed Sized String Buffer Usage
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@ -98,14 +98,13 @@ static void drawSaveGameStateDescriptions(uint8 *dst, int dstPitch, MenuData *me
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for (int i = 0, slot = currentPage * 10; i < 10; ++i, ++slot) {
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const Button *b = &menuData->buttonsTable[i];
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const uint8 color = (slot == currentSlot) ? 0xCB : 0xD9;
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char buf[64];
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sprintf(buf, "%d.", slot);
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Graphics::drawString16(dst, dstPitch, color, b->x, b->y, buf);
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strcpy(buf, menuData->saveLoadDescriptionsTable[slot]);
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Common::String savegameNameStr = Common::String::format("%d.", slot);
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Graphics::drawString16(dst, dstPitch, color, b->x, b->y, savegameNameStr.c_str());
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savegameNameStr = menuData->saveLoadDescriptionsTable[slot];
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if (slot == currentSlot && menuData->mode == kMenuSaveStateMode) {
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strcat(buf, "_");
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savegameNameStr += "_";
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}
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Graphics::drawString16(dst, dstPitch, color, b->x + 30, b->y, buf);
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Graphics::drawString16(dst, dstPitch, color, b->x + 30, b->y, savegameNameStr.c_str());
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}
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}
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@ -622,9 +622,8 @@ void ToucheEngine::res_loadSpeech(int num) {
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if (_fSpeech[0].isOpen()) {
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_fSpeech[0].close();
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}
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char filename[10];
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sprintf(filename, "V%d", num);
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_fSpeech[0].open(filename);
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Common::String filenameStr = Common::String::format("V%d", num);
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_fSpeech[0].open(filenameStr.c_str());
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}
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if (_fSpeech[0].isOpen()) {
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_flagsTable[617] = num;
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@ -2194,16 +2194,15 @@ void ToucheEngine::drawInventory(int index, int flag) {
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void ToucheEngine::drawAmountOfMoneyInInventory() {
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if (_flagsTable[606] == 0 && !_hideInventoryTexts) {
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char text[10];
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sprintf(text, "%d", _keyCharsTable[0].money);
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Common::String textStr = Common::String::format("%d", _keyCharsTable[0].money);
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Graphics::fillRect(_offscreenBuffer, kScreenWidth, 74, 354, 40, 16, 0xD2);
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drawGameString(217, 94, 355, text);
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drawGameString(217, 94, 355, textStr.c_str());
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updateScreenArea(74, 354, 40, 16);
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Graphics::fillRect(_offscreenBuffer, kScreenWidth, 150, 353, 40, 41, 0xD2);
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if (_currentAmountOfMoney != 0) {
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drawIcon(141, 348, 1);
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sprintf(text, "%d", _currentAmountOfMoney);
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drawGameString(217, 170, 378, text);
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textStr = Common::String::format("%d", _currentAmountOfMoney);
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drawGameString(217, 170, 378, textStr.c_str());
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}
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updateScreenArea(150, 353, 40, 41);
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}
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