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TONY: In French version, fix 'ê' in hotspot names by replacing it by 'e', like for other accentuated characters
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@ -28,7 +28,7 @@
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#define DATAALIGNMENT 4
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#define TONY_DAT_VER_MAJ 0 // 1 byte
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#define TONY_DAT_VER_MIN 1 // 1 byte
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#define TONY_DAT_VER_MIN 2 // 1 byte
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// Number of variants of the game. For the moment, it's the same
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// as the number of languages
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@ -1279,7 +1279,7 @@ const int _cTableObjFra[] = {
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72, -1, -1, 73, 75, -1, -1, 76, -1, 65,
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78, -1, -1, -1, 79, -1, -1, 81, -1, -1,
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82, -1, -1, -1, 0, 0, 0, -1, 70, -1,
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-1, 63, 4, 4, -1, -1, 8, 8, 8, -1,
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-1, 63, 4, 4, 4, -1, 8, 8, 8, -1,
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-1, -1, 14, 14, 14, -1, 14, -1, 62, 20,
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-1, 20, 82, -1, -1, -1};
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@ -1307,7 +1307,7 @@ const int _lTableObjFra[] = {
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26, 26, 26, 26, 26, 26, 26, 26, 26, 17,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 17, 17, 17, 26, 26, 26,
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26, 26, 15, 15, 26, 26, 16, 16, 16, 26,
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26, 26, 15, 15, 15, 26, 16, 16, 16, 26,
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26, 26, 19, 19, 19, 26, 19, 26, 26, 15,
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26, 15, 26, 26, 26, 26};
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@ -71,7 +71,7 @@ struct TonyGameDescription;
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#define MAX_SFX_CHANNELS 32
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#define TONY_DAT_VER_MAJ 0
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#define TONY_DAT_VER_MIN 1
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#define TONY_DAT_VER_MIN 2
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struct VoiceHeader {
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int _offset;
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