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https://github.com/libretro/scummvm.git
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enforced use of Common::Rect on all graphic routines
svn-id: r26128
This commit is contained in:
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f447d9d38f
commit
b1abd5e6ca
@ -110,8 +110,16 @@ byte _resBalloon[2][BALLOON_WIDTH*BALLOON_HEIGHT] = {
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void Gfx::drawBalloon(const Common::Rect& r, uint16 winding) {
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// printf("Gfx::drawBalloon(%i, %i, %i, %i, %i)...", left, top, width, height, winding);
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floodFill(0, r.left, r.top, r.right+5, r.bottom, kBitFront);
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floodFill(1, r.left+1, r.top+2, r.right+5-1, r.bottom-1, kBitFront);
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Common::Rect q = r;
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q.right += 5;
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floodFill(kBitFront, q, 0);
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q.left++;
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q.top+=2;
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q.right--;
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q.bottom--;
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floodFill(kBitFront, q, 1);
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winding = (winding == 0 ? 1 : 0);
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byte *s = _resBalloon[winding];
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@ -330,12 +338,12 @@ void Gfx::copyRect(Gfx::Buffers srcbuffer, uint16 sx, uint16 sy, Gfx::Buffers ds
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}
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*/
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void Gfx::floodFill(byte color, uint16 left, uint16 top, uint16 right, uint16 bottom, Gfx::Buffers buffer) {
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void Gfx::floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color) {
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// printf("Gfx::floodFill(%i, %i, %i, %i, %i)\n", color, left, top, right, bottom);
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byte *d = _buffers[buffer] + (left + top * SCREEN_WIDTH);
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uint16 w = right - left + 1;
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uint16 h = bottom - top + 1;
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byte *d = _buffers[buffer] + (r.left + r.top * SCREEN_WIDTH);
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uint16 w = r.width() + 1;
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uint16 h = r.height() + 1;
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for (uint16 i = 0; i < h; i++) {
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memset(d, color, w);
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@ -809,10 +817,13 @@ void Gfx::restoreBackground(const Common::Rect& r) {
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if (left+width >= SCREEN_WIDTH) width = SCREEN_WIDTH - left;
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if (top+height >= SCREEN_HEIGHT) height = SCREEN_HEIGHT - top;
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Common::Rect q(width, height);
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q.moveTo(left, top);
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copyRect(
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kBitBack,
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left, top, width, height,
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_buffers[kBit2] + left + top * SCREEN_WIDTH,
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q,
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_buffers[kBit2] + q.left + q.top * SCREEN_WIDTH,
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SCREEN_WIDTH
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);
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@ -943,13 +954,13 @@ void Gfx::setMask(byte *mask) {
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void Gfx::copyRect(Gfx::Buffers dstbuffer, uint16 x, uint16 y, uint16 w, uint16 h, byte *src, uint16 pitch) {
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void Gfx::copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch) {
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byte *d = _buffers[dstbuffer] + x + SCREEN_WIDTH * y;
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byte *d = _buffers[dstbuffer] + r.left + SCREEN_WIDTH * r.top;
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byte *s = src;
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for (uint16 _si = 0; _si < h; _si++) {
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memcpy(d, s, w);
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for (uint16 _si = 0; _si < r.height(); _si++) {
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memcpy(d, s, r.width());
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s += pitch;
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d += SCREEN_WIDTH;
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@ -959,12 +970,12 @@ void Gfx::copyRect(Gfx::Buffers dstbuffer, uint16 x, uint16 y, uint16 w, uint16
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}
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void Gfx::grabRect(Gfx::Buffers srcbuffer, byte *dst, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch) {
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void Gfx::grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch) {
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byte *s = _buffers[srcbuffer] + x + SCREEN_WIDTH * y;
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byte *s = _buffers[srcbuffer] + r.left + SCREEN_WIDTH * r.top;
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for (uint16 i = 0; i < h; i++) {
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memcpy(dst, s, w);
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for (uint16 i = 0; i < r.height(); i++) {
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memcpy(dst, s, r.width());
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s += SCREEN_WIDTH;
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dst += pitch;
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@ -112,10 +112,9 @@ public:
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void updateScreen();
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void clearScreen(Gfx::Buffers buffer);
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void copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer);
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void copyRect(Gfx::Buffers dstbuffer, uint16 x, uint16 y, uint16 w, uint16 h, byte *src, uint16 pitch);
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void grabRect(Gfx::Buffers srcbuffer, byte *dst, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch);
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void drawBorder(Gfx::Buffers buffer, uint16 x, uint16 y, uint16 w, uint16 h, byte color);
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void floodFill(byte color, uint16 left, uint16 top, uint16 right, uint16 bottom, Gfx::Buffers buffer);
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void copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch);
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void grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch);
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void floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color);
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void flatBlitCnv(StaticCnv *cnv, int16 x, int16 y, Gfx::Buffers buffer, byte *unused);
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void blitCnv(StaticCnv *cnv, int16 x, int16 y, uint16 z, Gfx::Buffers buffer, Gfx::Buffers mask);
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@ -167,15 +167,23 @@ void _c_moveSheet(void *parm) {
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if (x > 66)
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x -= 16;
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uint16 _ax = (x + 32 > 319) ? 319 : (x + 32);
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_vm->_gfx->floodFill(1, x, 47, _ax, 199, Gfx::kBitBack);
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_vm->_gfx->floodFill(1, x, 47, _ax, 199, Gfx::kBit2);
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Common::Rect r;
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r.left = x;
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r.top = 47;
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r.right = (x + 32 > 319) ? 319 : (x + 32);
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r.bottom = 199;
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_vm->_gfx->floodFill(Gfx::kBitBack, r, 1);
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_vm->_gfx->floodFill(Gfx::kBit2, r, 1);
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if (x >= 104) return;
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_ax = (x + 247 > 319) ? 319 : (x + 247);
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_vm->_gfx->floodFill(12, x+215, 47, _ax, 199, Gfx::kBitBack);
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_vm->_gfx->floodFill(12, x+215, 47, _ax, 199, Gfx::kBit2);
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r.left = x+215;
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r.top = 47;
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r.right = (x + 247 > 319) ? 319 : (x + 247);
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r.bottom = 199;
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_vm->_gfx->floodFill(Gfx::kBitBack, r, 12);
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_vm->_gfx->floodFill(Gfx::kBit2, r, 12);
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return;
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}
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@ -268,12 +268,12 @@ void jobShowInventory(void *parm, Job *j) {
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_numInvLines = (_numInvLines + 4) / INVENTORY_ITEMS_PER_LINE;
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Common::Rect r(INVENTORY_WIDTH, _numInvLines * INVENTORYITEM_HEIGHT);
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r.moveTo(_invPosition._x, _invPosition._y);
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_vm->_gfx->copyRect(
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Gfx::kBitBack,
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_invPosition._x,
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_invPosition._y,
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INVENTORY_WIDTH,
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_numInvLines * INVENTORYITEM_HEIGHT,
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r,
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_buffer,
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INVENTORY_WIDTH
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);
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@ -458,8 +458,12 @@ void Parallaction::doLocationEnterTransition() {
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int16 v7C, v7A;
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_vm->_gfx->getStringExtent(_vm->_location._comment, 130, &v7C, &v7A);
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_vm->_gfx->floodFill(0, 5, 5, 10 + v7C, 5 + v7A, Gfx::kBitFront);
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_vm->_gfx->floodFill(1, 6, 6, 9 + v7C, 4 + v7A, Gfx::kBitFront);
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Common::Rect r(10 + v7C, 5 + v7A);
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r.moveTo(5, 5);
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_vm->_gfx->floodFill(Gfx::kBitFront, r, 0);
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r.grow(-1);
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_vm->_gfx->floodFill(Gfx::kBitFront, r, 1);
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_vm->_gfx->displayWrappedString(_vm->_location._comment, 3, 5, 130, 0);
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// FIXME: ???
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@ -327,7 +327,10 @@ void Menu::selectCharacter() {
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if (!r.contains(x, y)) continue;
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_vm->_gfx->grabRect(Gfx::kBitFront, v14._data0, _si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET, BLOCK_WIDTH, BLOCK_HEIGHT, BLOCK_WIDTH);
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r.setWidth(BLOCK_WIDTH);
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r.setHeight(BLOCK_HEIGHT);
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r.moveTo(_si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET);
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_vm->_gfx->grabRect(v14._data0, r, Gfx::kBitFront, BLOCK_WIDTH);
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_vm->_gfx->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Gfx::kBitBack, 0);
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_vm->_gfx->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Gfx::kBitFront, 0);
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