WINTERMUTE: Add a fake detection entry for Czech Dead City.

The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
This commit is contained in:
Einar Johan Trøan Sømåen 2013-11-18 12:05:21 +01:00
parent ff574579bb
commit b1bcf12791

View File

@ -209,6 +209,22 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_TESTING,
GUIO0()
},
// Dead City (Czech)
{
"deadcity",
"",
{
// The Czech data are in data.dcp, so in this case we'll have to
// just detect the english version twice, to give the user a choice.
{"english.dcp", 0, "c591046d6de7e381d76f70e0787b2b1f", 415935},
{"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205},
AD_LISTEND
},
Common::CZ_CZE,
Common::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
},
// Dead City (English)
{
"deadcity",