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WINTERMUTE: Add a fake detection entry for Czech Dead City.
The language data for the Czech version are in data.dcp, but the pairs of {language.dcp, data.dcp} get preference over just a match on data.dcp, thus we need to detect Czech as one of these pairs, giving the user the choice of language on detection. In this case I just copied the english-detection.
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@ -209,6 +209,22 @@ static const ADGameDescription gameDescriptions[] = {
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ADGF_TESTING,
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GUIO0()
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},
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// Dead City (Czech)
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{
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"deadcity",
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"",
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{
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// The Czech data are in data.dcp, so in this case we'll have to
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// just detect the english version twice, to give the user a choice.
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{"english.dcp", 0, "c591046d6de7e381d76f70e0787b2b1f", 415935},
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{"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205},
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AD_LISTEND
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},
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Common::CZ_CZE,
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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},
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// Dead City (English)
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{
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"deadcity",
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