Don't use getGameDataPath()

svn-id: r14094
This commit is contained in:
Max Horn 2004-06-28 00:00:33 +00:00
parent 4744538752
commit b1de21accb
2 changed files with 2 additions and 2 deletions

View File

@ -239,7 +239,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
#ifdef MACOSX
sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
#else
sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, getGameDataPath());
sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataPath.c_str());
#endif
result = displayMessage("Quit", buf);

View File

@ -1241,7 +1241,7 @@ void ScummEngine_v8::o8_system() {
void ScummEngine_v8::o8_startVideo() {
int len = resStrLen(_scriptPointer);
debug(4, "o8_startVideo(%s/%s)", getGameDataPath(), (const char*)_scriptPointer);
debug(4, "o8_startVideo(%s)", (const char*)_scriptPointer);
SmushPlayer *sp = new SmushPlayer(this, 1000000 / 12);
sp->play((const char*)_scriptPointer);