GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks

This commit is contained in:
Paul Gilbert 2019-05-16 11:27:55 -10:00
parent 9bfca34497
commit b1f8e2ce83

View File

@ -113,10 +113,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
*engine = nullptr;
if ((*engine = create<Glk::Frotz::FrotzMetaEngine, Glk::Frotz::Frotz>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Glulxe::GlulxeMetaEngine, Glk::Glulxe::Glulxe>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {}
#ifndef RELEASE_BUILD
else if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}
else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {
if (td._options & Glk::TADS::OPTION_TADS3)
@ -158,10 +158,10 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
PlainGameList list;
Glk::Frotz::FrotzMetaEngine::getSupportedGames(list);
Glk::Glulxe::GlulxeMetaEngine::getSupportedGames(list);
Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
Glk::Scott::ScottMetaEngine::getSupportedGames(list);
#ifndef RELEASE_BUILD
Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
Glk::TADS::TADSMetaEngine::getSupportedGames(list);
#endif
@ -176,6 +176,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
gd = Glk::Glulxe::GlulxeMetaEngine::findGame(gameId);
if (gd._description) return gd;
gd = Glk::Hugo::HugoMetaEngine::findGame(gameId);
if (gd._description) return gd;
gd = Glk::Scott::ScottMetaEngine::findGame(gameId);
if (gd._description) return gd;
@ -183,9 +186,6 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId);
if (gd._description) return gd;
gd = Glk::Hugo::HugoMetaEngine::findGame(gameId);
if (gd._description) return gd;
gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId);
if (gd._description) return gd;
@ -202,11 +202,11 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
Glk::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames);
Glk::Glulxe::GlulxeMetaEngine::detectGames(fslist, detectedGames);
Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
#ifndef RELEASE_BUILD
Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
#endif
@ -218,11 +218,11 @@ void GlkMetaEngine::detectClashes() const {
Common::StringMap map;
Glk::Frotz::FrotzMetaEngine::detectClashes(map);
Glk::Glulxe::GlulxeMetaEngine::detectClashes(map);
Glk::Hugo::HugoMetaEngine::detectClashes(map);
Glk::Scott::ScottMetaEngine::detectClashes(map);
#ifndef RELEASE_BUILD
Glk::Alan2::Alan2MetaEngine::detectClashes(map);
Glk::Hugo::HugoMetaEngine::detectClashes(map);
Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
Glk::TADS::TADSMetaEngine::detectClashes(map);
#endif