BACKENDS: Remove not used code

This commit is contained in:
Pawel Kolodziejski 2020-10-02 20:01:17 +02:00
parent d8f2040dba
commit b1fcc7cb89
3 changed files with 0 additions and 112 deletions

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@ -1,66 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(PLAYSTATION3)
#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
/**
* The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open.
* This pauses execution and keeps redrawing the screen until the XMB is closed.
*/
void PS3SdlEventSource::preprocessEvents(SDL_Event *event) {
if (event->type == SDL_APP_DIDENTERBACKGROUND) {
PauseToken pt;
// XMB opened
if (g_engine)
pt = g_engine->pauseEngine();
for (;;) {
if (!SDL_PollEvent(event)) {
// Locking the screen forces a full redraw
Graphics::Surface* screen = g_system->lockScreen();
if (screen) {
g_system->unlockScreen();
g_system->updateScreen();
}
SDL_Delay(10);
continue;
}
if (event->type == SDL_QUIT)
return;
if (event->type == SDL_APP_DIDENTERFOREGROUND) {
// XMB closed
return;
}
}
}
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_EVENTS_PS3_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_PS3_H
// ResidualVM:
// #include "backends/events/sdl/sdl-events.h"
#include "backends/events/sdl/resvm-sdl-events.h"
/**
* SDL Events manager for the PS3.
*/
class PS3SdlEventSource : public ResVmSdlEventSource { // ResidualVM: was SdlEventSource
protected:
void preprocessEvents(SDL_Event *event);
};
#endif /* BACKEND_EVENTS_PS3_H */

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MODULE := backends/platform/ios7
MODULE_OBJS := \
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))