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DEVTOOLS: Added shader files to Xcode project
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@ -862,6 +862,74 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles() const {
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files.push_back("dists/ios7/LaunchScreen_ios.storyboard");
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files.push_back("dists/pred.dic");
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files.push_back("dists/networking/wwwroot.zip");
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files.push_back("engines/grim/shaders/grim_dim.fragment");
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files.push_back("engines/grim/shaders/grim_dim.vertex");
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files.push_back("engines/grim/shaders/grim_emerg.fragment");
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files.push_back("engines/grim/shaders/grim_emerg.vertex");
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files.push_back("engines/grim/shaders/emi_actor.fragment");
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files.push_back("engines/grim/shaders/emi_actor.vertex");
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files.push_back("engines/grim/shaders/emi_actorlights.fragment");
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files.push_back("engines/grim/shaders/emi_actorlights.vertex");
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files.push_back("engines/grim/shaders/emi_background.fragment");
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files.push_back("engines/grim/shaders/emi_background.vertex");
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files.push_back("engines/grim/shaders/emi_dimplane.fragment");
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files.push_back("engines/grim/shaders/emi_dimplane.vertex");
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files.push_back("engines/grim/shaders/emi_sprite.fragment");
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files.push_back("engines/grim/shaders/emi_sprite.vertex");
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files.push_back("engines/grim/shaders/grim_actor.fragment");
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files.push_back("engines/grim/shaders/grim_actor.vertex");
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files.push_back("engines/grim/shaders/grim_actorlights.fragment");
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files.push_back("engines/grim/shaders/grim_actorlights.vertex");
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files.push_back("engines/grim/shaders/grim_background.fragment");
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files.push_back("engines/grim/shaders/grim_background.vertex");
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files.push_back("engines/grim/shaders/grim_primitive.fragment");
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files.push_back("engines/grim/shaders/grim_primitive.vertex");
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files.push_back("engines/grim/shaders/grim_shadowplane.fragment");
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files.push_back("engines/grim/shaders/grim_shadowplane.vertex");
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files.push_back("engines/grim/shaders/grim_smush.fragment");
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files.push_back("engines/grim/shaders/grim_smush.vertex");
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files.push_back("engines/grim/shaders/grim_text.fragment");
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files.push_back("engines/grim/shaders/grim_text.vertex");
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files.push_back("engines/myst3/shaders/myst3_box.fragment");
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files.push_back("engines/myst3/shaders/myst3_box.vertex");
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files.push_back("engines/myst3/shaders/myst3_cube.fragment");
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files.push_back("engines/myst3/shaders/myst3_cube.vertex");
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files.push_back("engines/myst3/shaders/myst3_text.fragment");
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files.push_back("engines/myst3/shaders/myst3_text.vertex");
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files.push_back("engines/playground3d/shaders/playground3d_bitmap.fragment");
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files.push_back("engines/playground3d/shaders/playground3d_bitmap.vertex");
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files.push_back("engines/playground3d/shaders/playground3d_cube.fragment");
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files.push_back("engines/playground3d/shaders/playground3d_cube.vertex");
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files.push_back("engines/playground3d/shaders/playground3d_fade.fragment");
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files.push_back("engines/playground3d/shaders/playground3d_fade.vertex");
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files.push_back("engines/stark/shaders/stark_actor.fragment");
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files.push_back("engines/stark/shaders/stark_actor.vertex");
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files.push_back("engines/stark/shaders/stark_prop.fragment");
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files.push_back("engines/stark/shaders/stark_prop.vertex");
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files.push_back("engines/stark/shaders/stark_surface.fragment");
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files.push_back("engines/stark/shaders/stark_surface.vertex");
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files.push_back("engines/stark/shaders/stark_fade.fragment");
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files.push_back("engines/stark/shaders/stark_fade.vertex");
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files.push_back("engines/stark/shaders/stark_shadow.fragment");
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files.push_back("engines/stark/shaders/stark_shadow.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment");
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files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex");
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files.push_back("icons/scummvm.icns");
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files.push_back("AUTHORS");
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files.push_back("COPYING");
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