diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index fdeb6ba936b..5cec8b5bc3f 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -971,7 +971,7 @@ void Scumm_v5::o5_getActorWalkBox() { Actor *a; getResultPos(); a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox"); - if (a) // FIXME - bug 572977 workaround + if (a) // FIXME - bug 572977 workaround setResult(a->walkbox); else setResult(0); @@ -1008,7 +1008,7 @@ void Scumm_v5::o5_getActorY() { return; } - // Hack to fix bug 636433 (can't get into Zeppelin) + // FIXME - bug 636433 workaround (can't get into Zeppelin) if (_roomResource == 36) { setResult(getObjY(a) - 1); return; @@ -1025,7 +1025,7 @@ void Scumm_v5::o5_getAnimCounter() { a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter"); - if (a) // FIXME + if (a) // FIXME setResult(a->cost.animCounter1); else setResult(0); @@ -1061,7 +1061,7 @@ void Scumm_v5::o5_getDist() { o2 = getVarOrDirectWord(0x40); r = getObjActToObjActDist(o1, o2); - /* FIXME: MI2 race workaround, see bug 597022 */ + // FIXME: MI2 race workaround, see bug 597022 if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60) r = 60; @@ -1136,7 +1136,7 @@ void Scumm_v5::o5_ifClassOfIs() { cls = getVarOrDirectWord(0x80); if (!cls) // FIXME: Ender can't remember why this is here, - b=false; // but it fixes an oddball zak256 crash + b = false; // but it fixes an oddball zak256 crash else b = getClass(act, cls);