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indention fix
svn-id: r4666
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parent
42d8162c64
commit
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@ -295,9 +295,9 @@ byte CostumeRenderer::mainRoutine(Actor *a, int slot, int frame)
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else
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masking =
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_vm->isMaskActiveAt(_left, _top, _right, _bottom,
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_vm->getResourceAddress(rtBuffer,
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9) + _vm->gdi._imgBufOffs[_zbuf] +
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_vm->_screenStartStrip);
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_vm->getResourceAddress(rtBuffer, 9) +
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_vm->gdi._imgBufOffs[_zbuf] +
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_vm->_screenStartStrip);
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if (masking || charsetmask) {
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_mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _ypos * 40 + _vm->_screenStartStrip;
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