GLK: FROTZ: Fix positioning of Arthur title screen

This commit is contained in:
Paul Gilbert 2019-08-04 09:56:30 -07:00
parent 3bc1c80797
commit b242abd029

View File

@ -42,12 +42,17 @@ Window &Windows::operator[](uint idx) {
}
void Windows::setup(bool isVersion6) {
MonoFontInfo &mi = g_vm->_conf->_monoInfo;
if (isVersion6) {
// For graphic games we have a background window covering the entire screen for greater
// flexibility of wher we draw pictures, and the lower and upper areas sit on top of them
_background = g_vm->glk_window_open(0, 0, 0, wintype_Graphics, 0);
_background->setBackgroundColor(0xffffff);
Window &w = _windows[0];
w[X_SIZE] = g_system->getWidth() / mi._cellW;
w[Y_SIZE] = g_system->getHeight() / mi._cellH;
} else {
_lower = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
_upper = g_vm->glk_window_open(_lower, winmethod_Above | winmethod_Fixed, 0, wintype_TextGrid, 0);
@ -57,7 +62,6 @@ void Windows::setup(bool isVersion6) {
g_vm->glk_set_window(_lower);
}
MonoFontInfo &mi = g_vm->_conf->_monoInfo;
for (size_t idx = 0; idx < 8; ++idx) {
Window &w = _windows[idx];
w._windows = this;