DREAMWEB: Better API for 'showframe' and no more registers used (expect es:bx for diffdest blitting)

This commit is contained in:
Bertrand Augereau 2011-07-30 15:04:25 +02:00
parent 2d0dfffe00
commit b2748740db
5 changed files with 15 additions and 15 deletions

View File

@ -90,7 +90,8 @@ void DreamGenContext::printchar(uint16 src, uint16* x, uint16 y, uint8 c, uint8
if (data.byte(kForeignrelease) != 0)
y -= 3;
uint16 tmp = c - 32 + data.word(kCharshift);
showframe(src, *x, y, tmp & 0x1ff, (tmp >> 8) & 0xfe, width, height);
ds = src;
showframe(ds.ptr(0, 0), *x, y, tmp & 0x1ff, (tmp >> 8) & 0xfe, width, height);
di = pop();
si = pop();
_cmp(data.byte(kKerning), 0);

View File

@ -70,14 +70,15 @@ void DreamGenContext::printasprite(const Sprite *sprite) {
else
c = 0;
uint8 width, height;
showframe(READ_LE_UINT16(&sprite->w6), x, y, sprite->b15, c, &width, &height);
ds = sprite->frameData();
showframe(ds.ptr(0, 0), x, y, sprite->b15, c, &width, &height);
}
void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite) * 16);
}
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) {
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spritetable();
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
++sprite;
@ -86,7 +87,7 @@ Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uin
sprite->setUpdateCallback(updateCallback);
sprite->x = x;
sprite->y = y;
WRITE_LE_UINT16(&sprite->w6, somethingInDx);
sprite->setFrameData(frameData);
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
sprite->w2 = 0xffff;
sprite->b15 = 0;

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@ -28,7 +28,9 @@ struct Sprite {
void setUpdateCallback(uint16 v) { WRITE_LE_UINT16(&_updateCallback, v); }
uint16 w2;
uint16 w4;
uint16 w6;
uint16 _frameData;
uint16 frameData() const { return READ_LE_UINT16(&_frameData); }
void setFrameData(uint16 v) { WRITE_LE_UINT16(&_frameData, v); }
uint16 w8;
uint8 x;
uint8 y;

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@ -58,7 +58,7 @@
uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
Sprite *spritetable();
void showframe();
void showframe(uint16 src, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
void showframe(const void *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
void printasprite(const Sprite *sprite);
void width160();
void multiput(uint16 x, uint16 y, uint8 width, uint8 height);
@ -66,7 +66,7 @@
void eraseoldobs();
void clearsprites();
void makesprite();
Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi);
Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
void spriteupdate();
void initman();
void mainman(Sprite *sprite);

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@ -317,11 +317,8 @@ void DreamGenContext::frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint
}
}
void DreamGenContext::showframe(uint16 src, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
ds = src;
ah = effectsFlag;
const Frame *frame = (const Frame *)ds.ptr(frameNumber * sizeof(Frame), 6);
void DreamGenContext::showframe(const void *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
const Frame *frame = ((const Frame *)frameData) + frameNumber;
if ((frame->width == 0) && (frame->height == 0)) {
*width = 0;
*height = 0;
@ -337,8 +334,7 @@ void DreamGenContext::showframe(uint16 src, uint16 x, uint16 y, uint16 frameNumb
*width = frame->width;
*height = frame->height;
si = frame->ptr() + 2080;
const uint8 *pSrc = ds.ptr(si, *width * *height);
const uint8 *pSrc = ((const uint8 *)frameData) + frame->ptr() + 2080;
if (effectsFlag) {
if (effectsFlag & 128) { //centred
@ -378,7 +374,7 @@ void DreamGenContext::showframe(uint16 src, uint16 x, uint16 y, uint16 frameNumb
void DreamGenContext::showframe() {
uint8 width, height;
showframe(ds, di, bx, ax & 0x1ff, ah & 0xfe, &width, &height);
showframe(ds.ptr(0, 0), di, bx, ax & 0x1ff, ah & 0xfe, &width, &height);
cl = width;
ch = height;
}