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Next step of TeX syncing from Joachim
svn-id: r22957
This commit is contained in:
parent
506456d014
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@ -1,9 +1,10 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Playing sound with Adlib emulation}
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By default an Adlib card will be emulated and ScummVM will output the music
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@ -1,12 +1,14 @@
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%%% Local Variables:
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% End:
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
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\label{sect-compressing-audiofiles}
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\subsubsection{Using MP3 files for CD audio}
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Use LAME or some other MP3 encoder to rip the CD audio tracks to files. Name
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@ -32,6 +34,7 @@ command line with the value after q specifying the desired quality from 0 to 10:
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\subsubsection{Using Flac files for CD audio}
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Use flac or some other flac encoder to encode the audio tracks to files.
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Name the files track1.flac track2.flac etc. In your filesystem only allows
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three letter extensions, name the files track1.fla track2.fla etc.
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@ -115,6 +118,7 @@ For Flac add --flac and optional parameters, i.e.
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Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
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file to your game directory. You can safely remove the old file.
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\subsubsection{Compressing speech/music in Broken Sword 1}
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The compress\_sword1 tool from the scummvm-tools package can encode music and
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@ -139,6 +143,7 @@ Use
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%
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to get a full list of the options.
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\subsubsection{Compressing speech/music in Broken Sword 2}
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Use our compress\_sword2 util from the scummvm-tools package to perform this
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@ -1,18 +1,19 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Playing sound with FluidSynth MIDI emulation}
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If ScummVM was build with libfluildsynth support it will be able to play MIDI
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If ScummVM was build with libfluidsynth support it will be able to play MIDI
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music through the FluidSynth driver. You will have to specify a SoundFont to
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use, however.
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Since the default output volume from FluidSynth can be fairly low, ScummVM will
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set the gain by default to get a stronger signal. This can be further adjusted
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using the --midi-gain command-line option, or the ``midi\_gain'' config file
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using the --midi-gain command-line option, or the "midi\_gain" config file
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setting.
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The setting can take any value from 0 through 1000, with the default being 100.
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@ -1,12 +1,13 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Playing sound with MIDI emulation}
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Some games (such as Sam and Max) only contain MIDI music data. This once
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Some games (such as Sam \& Max) only contain MIDI music data. This once
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prevented music for these games from working on platforms that do not support
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MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
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not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
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@ -1,16 +1,20 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Playing sound with Native MIDI}
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% FIXME: Hardcoding < and > here produces wrong output
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Use the appropriate -e<mode> command line option from the list above to
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select your preferred MIDI device. For example, if you wish to use the
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Windows MIDI driver, use the -ewindows option.
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\subsubsection{Using MIDI options to customize Native MIDI output}
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ScummVM supports a variety of MIDI modes, depending on the capabilities
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of your MIDI device.
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@ -38,4 +42,3 @@ soundtracks.
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Some games contain sound effects that are exclusive to the Adlib soundtrack.
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For these games, you may wish to specify --multi-midi in order to combine
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MIDI music with Adlib sound effects.
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@ -1,9 +1,10 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Playing sound with Sequencer MIDI}
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If your soundcard driver supports a sequencer, you may set the environment
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@ -1,19 +1,21 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Playing sound with MT-32 emulation}
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Some games which contain MIDI music data also have improved tracks designed
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for MT-32 sound module. ScummVM can now emulate this card, however you should
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provide original MT-32 ROMs to make it work.
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for the MT-32 sound module. ScummVM can now emulate this device, however you
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must provide original MT-32 ROMs to make it work:
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MT32\_PCM.ROM - IC21 (512KB)
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MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
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Place these ROMs in the game directory or a directory specified by extrapath.
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Place these ROMs in the game directory, in your extrapath, or in the directory
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where your ScummVM executable resides.
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You don't need to specify --native-mt32 with this driver, as it automatically
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gets turned on.
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@ -1,8 +1,10 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{Output sample rate}
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The output sample rate tells ScummVM how many sound samples to play per channel
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@ -1,10 +1,12 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\section{Music and Sound} \label{sect-music-and-sound}
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By default, on most operating systems, ScummVM will automatically use Adlib
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emulation. MIDI may not be available on all operating systems or may need
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manual configuration. If you ARE using MIDI, you have several different
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@ -31,9 +33,10 @@ choices of output, depending on your operating system and configuration.
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To select a sound driver, pass its name via the '-e' option to scummvm,
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for example:
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\begin{verbatim}
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scummvm -e adlib monkey2
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scummvm -eadlib monkey2
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\end{verbatim}
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\input {audio-adlib.tex}
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\input {audio-fluidsynth.tex}
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\input {audio-mt32.tex}
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@ -13,7 +13,7 @@ still occurs in the latest SVN/Daily build version. Also check the known
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problems list (below) and the compatibility list on our website for that
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game, to ensure the issue is not already known:
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http://www.scummvm.org/compatibility_stable.php
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\url{http://www.scummvm.org/compatibility_stable.php}
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Also do not report bugs on games that are not listed as being completable
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in the 'Supported Games' section, or compatibility list. We \textit{know} those
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\section{Compiling}
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You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\section{Configurations Files}
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\section{Configuration file}
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By default, the configuration file is saved in, and loaded from:
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%
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@ -137,7 +137,7 @@ Flight of the Amazon Queen adds the following non-standard keywords:\\
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sfx\_mute &bool &If true, sound effects are muted\\
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\end{tabular}
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Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
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Simon the Sorcerer 1 and 2 add the following non-standard keywords:\\
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\begin{tabular}[h]{lll}
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music\_mute &bool &If true, music is muted\\
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sfx\_mute &bool &If true, sound effects are muted\\
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@ -13,4 +13,5 @@ mailing list, or chat with us on IRC (#scummvm on irc.freenode.net)
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Please do not ask us to support an unsupported game -- read the FAQ on our
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web site first.
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\input {bugs.tex}
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@ -6,6 +6,7 @@
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\subsection{Beneath a Steel Sky notes}
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Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
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Beneath a Steel Sky.
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doc/games-comi.tex
Normal file
16
doc/games-comi.tex
Normal file
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection{The Curse of Monkey Island notes}
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For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
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comi.la0 file can be found on either CD, but since they are identical it
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doesn't matter which one of them you use.
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In addition, you'll need a resource subdirectory with all of the files from the
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resource subdirectories on both CDs. Some of the files appear on both CDs, but
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again they're identical.
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@ -6,6 +6,7 @@
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\subsection{The Feeble Files notes}
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If you have the Windows version of The Feeble Files, there are two things to
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note. First of all, more than 300 files, most of them necessary for the game to
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run, are stored in a file called data1.cab. ScummVM does not know how to unpack
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\subsection{Gobliiins notes}
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The CD version of Gobliiins contains one big audio track which you need to rip
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(See the section on using compressed audio files) and copy into the game
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directory if you want to have in-game music without the CD in the drive
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@ -6,6 +6,7 @@
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\subsection{Inherit the Earth: Quest for the Orb notes}
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In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
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copy over data from the CD to your hard drive. If you're on a PC then consult:
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@ -6,5 +6,6 @@
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\subsection{The Legend of Kyrandia notes}
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To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
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which can be found in the downloads section of the ScummVM website.
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\end{itemize}
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The Feeble Files
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\begin{itemize}
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\item Subtitles are often imcomplete, they were always disabled in the
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\item Subtitles are often incomplete, they were always disabled in the
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original game.
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\end{itemize}
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Humongous Entertainment Games
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\begin{itemize}
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\item No support for printing images
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\end{itemize}
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\subsection{Flight of the Amazon Queen notes}
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In order to use a non-freeware version of Flight of the Amazon Queen (from
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original CD), you will need to place the 'queen.tbl' file (available from the
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Compatibility page on our website) in either the directory containing the
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@ -6,6 +6,7 @@
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\subsection{Simon the Sorcerer 1 and 2 notes}
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If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will
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find the Windows version in the main directory of the CD and the DOS version
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in the DOS directory of the CD.
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\subsection {Broken Sword notes}
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Broken Sword 1 and 2 both come with in-game cutscenes compressed using
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RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
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the older legacy versions of this format to us, and have requested we not
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reverse engineer it, Revolution Software has kindly allowed us to provide
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re-encoded Broken Sword cutscenes for download on our website:
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http://www.scummvm.org/downloads.php
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\url{http://www.scummvm.org/downloads.php}
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These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
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Viewing these cutscenes thus requires a version of ScummVM compiled
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@ -26,7 +27,9 @@ The instructions for the Broken Sword games are for the Sold-Out Software
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versions, which are the ones you are probably most likely to find in stores
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now.
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\subsubsection{Broken Sword 1}
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For this game, you'll need all of the files from the clusters directories on
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both CDs. You will also need the speech.clu files from the speech directories,
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but since they are not identical you'll need to rename them speech1.clu and
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@ -40,7 +43,9 @@ that it makes little difference.
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ScummVM does not support the original cutscene files, so there is no need to
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copy them.
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\subsubsection{Broken Sword 2}
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For this game, you'll need all of the files from the clusters directories on
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both CDs. (Actually, a few of them may not be strictly necessary, but the ones
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that I'm uncertain about are all fairly small.) You will need to rename the
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|
@ -107,31 +107,19 @@ encounter such a bug in a 'supported' game.
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\end{itemize}
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%% next section
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\input {games-copyprot.tex}
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%% next section
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\input {games-c64.tex}
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%% next section
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\input {games-mmnes.tex}
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%% next section
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\input {running-mac-games.tex}
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%% next section
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\input {running-multicd.tex}
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%% next section
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\input {games-comi.tex}
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\input {games-sword.tex}
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%% next section
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\input {games-bass.tex}
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%% next section
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\input {games-queen.tex}
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%% next section
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\input {games-gob.tex}
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%next section
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\input {games-ite.tex}
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%% next section
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\input {games-simon.tex}
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%% next section
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\input {games-feeble.tex}
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%% next section
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\input {games-kyra.tex}
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%% next section
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\input {games-problems.tex}
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\section{Supported Platforms}
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ScummVM has been ported to run on many platforms and operating systems.
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Links to these ports can be found either on the ScummVM web page or by a
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Google search. Many thanks to the effort of porters. If you have a port of
|
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ScummVM and wish to commit it into the main CVS, feel free to contact us!
|
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ScummVM and wish to commit it into the main SVN, feel free to contact us!
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Supported platforms include (but are not limited to):
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@ -27,8 +29,8 @@ RISC OS \\
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Symbian \\
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\end{tabular}
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The Dreamcast port does not support Curse of Monkey Island, nor The Dig.
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The PalmOS port does not support Curse of Monkey Island, Beneath a Steel
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The Dreamcast port does not support The Curse of Monkey Island, nor The Dig.
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The PalmOS port does not support The Curse of Monkey Island, Beneath a Steel
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Sky, nor either Simon the Sorcerer 1 or 2. The Dig will only work on some
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Palm devices (those with a large dynamic heap).
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@ -41,13 +43,13 @@ maintainer). In some cases (e.g. Linux), the standard SDL support works
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instead.
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\begin{tabular}{ll}
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Linux &(includes iPAQs running Linux)\\
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MorphOS\\
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GP32 \\
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Linux \\
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\end{tabular}
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We have reports about unofficial ports to the following platforms. Please
|
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note that this are not made by us, so we neither endorse nor support them.
|
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note that these are not made by us, so we neither endorse nor support them.
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Use at your own risk!
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\begin{tabular}{ll}
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: t
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%%% TeX-master: "readme.tex"
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%%% End:
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\documentclass [a4paper]{article}
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%\author {Hannes Niederhausen}
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%\author {The ScummVM Team}
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\title {ScummVM ReadMe}
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\usepackage{hyperref}
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|
@ -1,17 +1,19 @@
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% TeX-master: "readme.tex"
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%%% End:
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\subsection {Graphics filters} \label{sect-gfx-filters}
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\subsection{Graphics filters} \label{sect-gfx-filters}
|
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|
||||
ScummVM offers several anti-aliasing filters to attempt to improve visual
|
||||
quality. These are the same filters used in many other emulators, such as
|
||||
MAME. These filters take the original game graphics, and scale it by a
|
||||
MAME. These filters take the original game graphics, and scale it by a
|
||||
certain fixed factor (usually 2x or 3x) before displaying them to you.
|
||||
So for example, if the game originally run at a resolution of 320x200
|
||||
(typical for most of the SCUMM games), then using a filter with scale
|
||||
factor 2x will effectively yield 640x400 graphics. Likewise with a
|
||||
factor 2x will effectively yield 640x400 graphics. Likewise with a
|
||||
3x filter you'll get 960x600.
|
||||
|
||||
They are:\\
|
||||
@ -19,9 +21,9 @@ They are:\\
|
||||
1x & No filtering, no scaling. Fastest.\\
|
||||
2x & No filtering, factor 2x (default for non 640x480 games).\\
|
||||
3x & No filtering, factor 3x.\\
|
||||
2xsai & 2xsai filter, factor 2x.\\
|
||||
super2xsai & Enhanced 2xsai filtering, factor 2x.\\
|
||||
supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\
|
||||
2xsai & 2xSAI filter, factor 2x.\\
|
||||
super2xsai & Enhanced 2xSAI filtering, factor 2x.\\
|
||||
supereagle & Less blurry than 2xSAI, but slower. Factor 2x.\\
|
||||
advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\
|
||||
advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\
|
||||
hq2x & Very nice high quality filter but slow. Factor 2x.\\
|
||||
@ -34,7 +36,7 @@ To select a graphics filter, pass its name via the '-g' option to scummvm,
|
||||
for example:
|
||||
|
||||
\begin{verbatim}
|
||||
scummvm -g advmame2x monkey2
|
||||
scummvm -gadvmame2x monkey2
|
||||
\end{verbatim}
|
||||
\begin{enumerate}
|
||||
\item [Note \#1] Not all backends support all or any filters. The ones
|
||||
@ -42,7 +44,7 @@ for example:
|
||||
\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
|
||||
debug configuration without optimizations. And there is always a
|
||||
speed impact when using any form of anti-aliasing/linear filtering.
|
||||
\item [Note \#3] The FM-TOWNS version of Zak uses an
|
||||
original resolution of 320x240 -- hence for this game scalers will
|
||||
\item [Note \#3] The FM-TOWNS version of Zak McKracken uses an
|
||||
original resolution of 320x240, hence for this game scalers will
|
||||
scale to 640x480 or 960x720.
|
||||
\end{enumerate}
|
||||
|
@ -1,12 +1,15 @@
|
||||
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme"
|
||||
%%% TeX-master: "readme.tex"
|
||||
%%% End:
|
||||
|
||||
|
||||
\subsection{Hot Keys}
|
||||
ScummVM supports various in game hotkeys. They differ between the SCUMM and
|
||||
|
||||
ScummVM supports various in game hotkeys. They differ between SCUMM games and
|
||||
other games.
|
||||
|
||||
\begin{itemize}
|
||||
\item Common:\\
|
||||
\begin{tabular}{ll}
|
||||
@ -26,13 +29,13 @@ other games.
|
||||
& instead, or a multiple thereof\\
|
||||
Alt-Enter & Toggles full screen/windowed\\
|
||||
\end{tabular}
|
||||
\item Scumm:\\
|
||||
\item SCUMM:\\
|
||||
\begin{tabular}{ll}
|
||||
Ctrl 0-9 and Alt 0-9 & Load and save game state\\
|
||||
Ctrl-g & Runs in really REALLY fast mode\\
|
||||
Ctrl-d & Starts the debugger\\
|
||||
Ctrl-t & Switch between 'Speech only', 'Speech and Subtitles'\\
|
||||
& and 'Subtitles only'\\
|
||||
Ctrl-g & Runs in really REALLY fast mode\\
|
||||
Ctrl-t & Switch between 'Speech only',\\
|
||||
& 'Speech and Subtitles' and 'Subtitles only'\\
|
||||
Tilde \verb#~# & Show/hide the debugging console\\
|
||||
Ctrl-s & Shows memory consumption\\
|
||||
$[$ and $]$ & Music volume, down/up\\
|
||||
@ -70,7 +73,7 @@ other games.
|
||||
Escape & Skips cutscenes\\
|
||||
Space & Skips current line of text\\
|
||||
\end{tabular}
|
||||
\item Simon the Sorcerer 1 \& 2:\\
|
||||
\item Simon the Sorcerer 1 and 2:\\
|
||||
\begin{tabular}{ll}
|
||||
Ctrl 0-9 and Alt 0-9 & Load and save game state\\
|
||||
Ctrl-d & Starts the debugger\\
|
||||
@ -84,7 +87,7 @@ other games.
|
||||
p & Pauses\\
|
||||
t & Switch between speech and subtitles\\
|
||||
v & Switch between subtitles only and\\
|
||||
& combined speech \& subtitles\\
|
||||
& combined speech and subtitles\\
|
||||
& (Simon the Sorcerer 2 only)\\
|
||||
\end{tabular}
|
||||
\item The Feeble Files:\\
|
||||
@ -97,7 +100,7 @@ other games.
|
||||
p & Pauses\\
|
||||
t & Switch between speech and subtitles\\
|
||||
v & Switch between subtitles only and\\
|
||||
& combined speech \& subtitles\\
|
||||
& combined speech and subtitles\\
|
||||
& (Simon the Sorcerer 2 only)\\
|
||||
\end{tabular}
|
||||
\item The Legend of Kyrandia:\\
|
||||
@ -106,11 +109,8 @@ other games.
|
||||
Ctrl-d & Starts the debugger\\
|
||||
\end{tabular}
|
||||
\end{itemize}
|
||||
|
||||
Note that using ctrl-f and ctrl-g are not recommended: games can crash when
|
||||
being ran faster than their normal speed, as scripts will lose synchronisation.
|
||||
being run faster than their normal speed, as scripts will lose synchronisation.
|
||||
|
||||
Ctrl-f is not supported by the Broken Sword games.
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme"
|
||||
%%% End:
|
||||
|
@ -1,7 +1,15 @@
|
||||
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme.tex"
|
||||
%%% End:
|
||||
|
||||
|
||||
\subsection{Language options} \label{sect-languages}
|
||||
|
||||
ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
|
||||
Curse of Monkey Island, Beneath a Steel Sky. and Simon the Sorcerer 1 \& 2.
|
||||
The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword 1 and
|
||||
Simon the Sorcerer 1 and 2.
|
||||
|
||||
\begin{itemize}
|
||||
\item Maniac Mansion and Zak McKracken:
|
||||
@ -18,7 +26,7 @@ Curse of Monkey Island, Beneath a Steel Sky. and Simon the Sorcerer 1 \& 2.
|
||||
\item zh - Chinese
|
||||
\item kr - Korean
|
||||
\end{itemize}
|
||||
\item Curse of Monkey Island
|
||||
\item The Curse of Monkey Island
|
||||
\begin{itemize}
|
||||
\item en - English (default)
|
||||
\item de - German
|
||||
@ -33,7 +41,7 @@ Curse of Monkey Island, Beneath a Steel Sky. and Simon the Sorcerer 1 \& 2.
|
||||
\item Beneath a Steel Sky
|
||||
\begin{itemize}
|
||||
\item gb - English (Great Britain) (default)
|
||||
\item en - English USA
|
||||
\item en - English (USA)
|
||||
\item de - German
|
||||
\item fr - French
|
||||
\item it - Italian
|
||||
@ -51,7 +59,7 @@ Curse of Monkey Island, Beneath a Steel Sky. and Simon the Sorcerer 1 \& 2.
|
||||
\item pt - Portuguese
|
||||
\item cz - Czech
|
||||
\end{itemize}
|
||||
\item Simon the Sorcerer 1 \& 2
|
||||
\item Simon the Sorcerer 1 and 2
|
||||
\begin{itemize}
|
||||
\item en - English (default)
|
||||
\item de - German
|
||||
|
@ -22,4 +22,4 @@ longer necessary, as ScummVM can now open and understand the format natively.
|
||||
|
||||
See also:
|
||||
|
||||
http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
|
||||
\url{http://wiki.scummvm.org/index.php/HOWTO-Mac_Games}
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
|
||||
\subsection{Multi-CD games notes}
|
||||
|
||||
In general, ScummVM does not deal very well with Multi-CD games. This is
|
||||
because ScummVM assumes everything about a game can be found in one directory.
|
||||
Even if ScummVM does make some provisions for asking the user to change CD, the
|
||||
@ -24,12 +25,3 @@ lower-case names, even if that's not always how they appear on the CDs. In
|
||||
fact, on case-sensitive file systems you will have to make sure that all
|
||||
filenames use either all upper- or all lower-case letters for ScummVM to be
|
||||
able to find the files.
|
||||
|
||||
\subsubsection{The Curse of Monkey Island notes}
|
||||
For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
|
||||
comi.la0 file can be found on either CD, but since they are identical it
|
||||
doesn't matter which one of them you use.
|
||||
|
||||
In addition, you'll need a resource subdirectory with all of the files from the
|
||||
resource subdirectories on both CDs. Some of the files appear on both CDs, but
|
||||
again they're identical.
|
||||
|
@ -1,3 +1,10 @@
|
||||
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme.tex"
|
||||
%%% End:
|
||||
|
||||
|
||||
\subsection{Command Line Options}
|
||||
|
||||
Usage: scummvm [OPTIONS]... [GAME]\\
|
||||
@ -13,7 +20,7 @@ Usage: scummvm [OPTIONS]... [GAME]\\
|
||||
\\
|
||||
-c, --config=CONFIG &Use alternate configuration file\\
|
||||
-p, --path=PATH &Path to where the game is installed\\
|
||||
-x, --save-slot[=NUM] &Save game slot to load (default: autosave)\\
|
||||
-x, --save-slot[=NUM] &Savegame slot to load (default: autosave)\\
|
||||
-f, --fullscreen &Force full-screen mode\\
|
||||
-F, --no-fullscreen &Force windowed mode\\
|
||||
-g, --gfx-mode=MODE &Select graphics scaler (see also section \ref{sect-gfx-filters})\\
|
||||
@ -21,9 +28,9 @@ Usage: scummvm [OPTIONS]... [GAME]\\
|
||||
-q, --language=LANG &Select language (see also section \ref{sect-languages})\\
|
||||
-m, --music-volume=NUM &Set the music volume, 0-255 (default: 192)\\
|
||||
-s, --sfx-volume=NUM &Set the sfx volume, 0-255 (default: 192)\\
|
||||
-r, --speech-volume=NUM &Set the voice volume, 0-255 (default: 192)\\
|
||||
--midi-gain &Set the gain for MIDI playback, 0-1000 (default:\\
|
||||
&100) (only supported by some MIDI drivers)\\
|
||||
-r, --speech-volume=NUM &Set the voice volume, 0-255 (default: 192)\\
|
||||
--midi-gain &Set the gain for MIDI playback, 0-1000 (default: 100)\\
|
||||
&(only supported by some MIDI drivers)\\
|
||||
-n, --subtitles &Enable subtitles (use with games that have voice)\\
|
||||
-b, --boot-param=NUM &Pass number to the boot script (boot param)\\
|
||||
-d, --debuglevel=NUM &Set debug verbosity level\\
|
||||
@ -35,7 +42,7 @@ Usage: scummvm [OPTIONS]... [GAME]\\
|
||||
--joystick[=NUM] &Enable input with joystick (default: 0 = first\\
|
||||
&joystick)\\
|
||||
--platform=WORD &Specify version of game (allowed values: 3do, acorn,\\
|
||||
&amiga, atari, c64, fmtowns, nes, mac, pc, segacd,\\
|
||||
&amiga, atari, c64, fmtowns, mac, nes, pc, segacd,\\
|
||||
&windows)\\
|
||||
--savepath=PATH &Path to where savegames are stored\\
|
||||
--multi-midi &Enable combination of Adlib and native MIDI\\
|
||||
@ -67,7 +74,7 @@ line is very important. A short list is contained at the top of this
|
||||
file. You can also get the current list of games and game names at:
|
||||
|
||||
\begin{center}
|
||||
\url{http://www.scummvm.org/compatibility.php}
|
||||
\url{http://www.scummvm.org/compatibility_stable.php}
|
||||
\end{center}
|
||||
|
||||
Examples:
|
||||
@ -91,7 +98,3 @@ C:\Games\scummvm.exe -f -n -pD:\resource\ ft
|
||||
/path/to/scummvm -f -n -p/cdrom/resource/ ft
|
||||
\end{verbatim}
|
||||
\end{itemize}
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme"
|
||||
%%% End:
|
||||
|
@ -1,17 +1,17 @@
|
||||
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme"
|
||||
%%% TeX-master: "readme.tex"
|
||||
%%% End:
|
||||
|
||||
|
||||
\section{Running ScummVM}
|
||||
|
||||
Before you run the engine, you need to put the game's datafiles in a
|
||||
Before you run the engine, you need to put the game's data files in a
|
||||
directory. The filenames must not be in mixed case on *nix systems
|
||||
(for example, these are valid names: ``monkey2.000'', ``MONKEY2.000'', while
|
||||
(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
|
||||
this is a bad one: "Monkey2.000"). If you use a game with speech, the file
|
||||
monster.sou must reside in the same directory as the datafiles.
|
||||
monster.sou must reside in the same directory as the data files.
|
||||
|
||||
Please note that by default, ScummVM will save games in the directory
|
||||
it is executed from, so you should refrain from running it from more than
|
||||
@ -19,17 +19,14 @@ one location. Further information, including how to specify a specific save
|
||||
directory to avoid this issue, are in section 6.0.
|
||||
|
||||
ScummVM can be launched directly by running the executable. In this case,
|
||||
the in-built launcher will activate. From this, you can add games (click
|
||||
the built-in launcher will activate. From this, you can add games (click
|
||||
'Add Game'), or launch games which have already been configured.
|
||||
|
||||
ScummVM can also be launched into a game directly using Command Line
|
||||
arguments -- see the next section.
|
||||
|
||||
%next section
|
||||
|
||||
\input {running-options.tex}
|
||||
%next section
|
||||
\input {running-language.tex}
|
||||
%next section
|
||||
\input {running-graphics-filters.tex}
|
||||
%next section
|
||||
\input {running-hotkeys.tex}
|
||||
|
@ -1,4 +1,12 @@
|
||||
\section {Savegames}
|
||||
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme.tex"
|
||||
%%% End:
|
||||
|
||||
|
||||
\section{Savegames}
|
||||
|
||||
Savegames are by default put in the current directory on some platforms and
|
||||
preset directories on others. You can specify the save in the config file by
|
||||
setting the savepath parameter. See the example config file later in this
|
||||
@ -25,14 +33,9 @@ Windows example:
|
||||
\end{verbatim}
|
||||
|
||||
|
||||
\subsection {Autosaves}
|
||||
\subsection{Autosaves}
|
||||
|
||||
Because ScummVM is still a beta product, it -can- crash and/or hang
|
||||
occasionally. As such, every five minutes it will save a game in Slot 0. This
|
||||
game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
|
||||
game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
|
||||
however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
|
||||
|
||||
|
||||
%%% Local Variables:
|
||||
%%% mode: latex
|
||||
%%% TeX-master: "readme"
|
||||
%%% End:
|
||||
|
Loading…
x
Reference in New Issue
Block a user