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Cleanup
estanteria -> bookcase svn-id: r32591
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@ -52,6 +52,7 @@ void DrasculaEngine::updateAnim2(int y, int px, int py, int width, int height, i
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}
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}
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// This is the game's introduction sequence
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void DrasculaEngine::animation_1_1() {
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int l, l2, p;
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int pixelPos[6];
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@ -381,6 +382,7 @@ void DrasculaEngine::animation_1_1() {
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loadPic(99, backSurface);
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}
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// John falls in love with BJ, who is then abducted by Drascula
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void DrasculaEngine::animation_2_1() {
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int l;
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@ -1143,18 +1145,11 @@ void DrasculaEngine::animation_23_joined2() {
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}
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void DrasculaEngine::animation_25_2() {
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int cabinPos[6];
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int cabinPos[6] = { 150, 6, 69, 0, 158, 161 };
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loadPic("an14_2.alg", backSurface);
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loadPic(18, drawSurface1);
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cabinPos[0] = 150;
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cabinPos[1] = 6;
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cabinPos[2] = 69;
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cabinPos[3] = 0;
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cabinPos[4] = 158;
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cabinPos[5] = 161;
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flags[24] = 0;
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playSound(6);
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@ -1703,22 +1698,16 @@ void DrasculaEngine::animation_12_5() {
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bgPalette3[color][component] = gamePalette[color][component];
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}
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for (fade = 1; fade >= 0; fade--) {
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for (color = 0; color < 128; color++)
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for (component = 0; component < 3; component++)
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bgPalette1[color][component] = adjustToVGA(bgPalette1[color][component] - 8 + fade);
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}
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for (fade = 2; fade >= 0; fade--) {
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for (color = 0; color < 128; color++)
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for (component = 0; component < 3; component++)
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bgPalette2[color][component] = adjustToVGA(bgPalette2[color][component] - 8 + fade);
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}
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for (fade = 3; fade >= 0; fade--) {
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for (color = 0; color < 128; color++)
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for (component = 0; component < 3; component++)
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for (color = 0; color < 128; color++) {
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for (component = 0; component < 3; component++) {
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bgPalette3[color][component] = adjustToVGA(bgPalette3[color][component] - 8 + fade);
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if (fade <= 2)
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bgPalette2[color][component] = adjustToVGA(bgPalette2[color][component] - 8 + fade);
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if (fade <= 1)
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bgPalette1[color][component] = adjustToVGA(bgPalette1[color][component] - 8 + fade);
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}
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}
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}
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loadPic("3an11_1.alg", backSurface);
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@ -1788,16 +1777,10 @@ void DrasculaEngine::animation_13_5() {
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int frame = 0;
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int frus_x[] = {1, 46, 91, 136, 181, 226, 271};
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int frus_y[] = {1, 1, 1, 1, 1, 1, 1, 89};
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int pos_frusky[6];
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int pos_frusky[6] = { 1, 1, frank_x, 81, 44, 87 };
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loadPic("auxfr.alg", backSurface);
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pos_frusky[3] = 81;
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pos_frusky[4] = 44;
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pos_frusky[5] = 87;
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pos_frusky[0] = 1;
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pos_frusky[1] = 1;
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pos_frusky[2] = frank_x;
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updateRoom();
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copyRectClip(pos_frusky, backSurface, screenSurface);
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updateScreen();
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@ -1812,7 +1795,7 @@ void DrasculaEngine::animation_13_5() {
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pos_frusky[2] = frank_x;
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copyRectClip( pos_frusky, backSurface, screenSurface);
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updateScreen();
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frank_x = frank_x - 5;
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frank_x -= 5;
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frame++;
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if (frank_x <= -45)
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break;
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@ -1864,13 +1847,11 @@ void DrasculaEngine::animation_17_5() {
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}
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void DrasculaEngine::animation_1_6() {
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int l;
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trackProtagonist = 0;
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curX = 103;
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curY = 108;
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flags[0] = 1;
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for (l = 0; l < 200; l++)
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for (int l = 0; l < 200; l++)
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factor_red[l] = 98;
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loadPic("auxig2.alg", frontSurface);
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@ -1952,18 +1933,11 @@ void DrasculaEngine::animation_4_6() {
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}
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void DrasculaEngine::animation_5_6() {
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int n, pos_pen[6];
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pos_pen[0] = 1;
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pos_pen[1] = 29;
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pos_pen[2] = 204;
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pos_pen[3] = -125;
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pos_pen[4] = 18;
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pos_pen[5] = 125;
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int pos_pen[6] = { 1, 29, 204, -125, 18, 125 };
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animate("man.bin", 14);
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for (n = -125; n <= 0; n = n + 2) {
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for (int n = -125; n <= 0; n = n + 2) {
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copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
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updateRefresh_pre();
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pos_pen[3] = n;
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@ -2069,7 +2043,7 @@ void DrasculaEngine::animation_9_6() {
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updateScreen();
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talk(301);
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v_cd = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16;
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v_cd = v_cd + 4;
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v_cd += 4;
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playMusic(17);
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fadeToBlack(1);
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clearRoom();
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@ -2710,15 +2684,14 @@ void DrasculaEngine::animation_6_4() {
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}
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void DrasculaEngine::animation_8_4() {
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int frame;
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int estanteria_x[] = {1, 75, 149, 223, 1, 75, 149, 223, 149, 223, 149, 223, 149, 223};
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int estanteria_y[] = {1, 1, 1, 1, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74};
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int bookcaseX[] = {1, 75, 149, 223, 1, 75, 149, 223, 149, 223, 149, 223, 149, 223};
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int bookcaseY[] = {1, 1, 1, 1, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74};
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loadPic("an_8.alg", frontSurface);
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for (frame = 0; frame < 14; frame++) {
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for (int frame = 0; frame < 14; frame++) {
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pause(2);
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copyBackground(estanteria_x[frame], estanteria_y[frame], 77, 45, 73, 72, frontSurface, screenSurface);
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copyBackground(bookcaseX[frame], bookcaseY[frame], 77, 45, 73, 72, frontSurface, screenSurface);
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updateScreen(77, 45, 77, 45, 73, 72, screenSurface);
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}
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@ -965,7 +965,6 @@ void DrasculaEngine::talk_generic(const char* said, const char* filename, int* f
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updateScreen();
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pause(3);
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} while (!isTalkFinished(&length));
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updateRoom();
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