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HDB: Properly set up initial map position
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@ -125,9 +125,7 @@ bool Map::load(Common::SeekableReadStream *stream) {
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int sky = loadTiles();
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g_hdb->_drawMan->setSky(sky);
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//_mapX = _mapY = 0;
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_mapX = 50 * kTileWidth;
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_mapY = 30 * kTileHeight;
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_mapX = _mapY = 0;
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/*
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TODO: Add the animating tile lists
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