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Wrote a makefile and a readme
svn-id: r19415
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18
tools/skycpt/Makefile
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18
tools/skycpt/Makefile
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# This worked for me
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# Sorry if it doesn't work for you, but I don't know how to write Makefiles.
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# After all, I'm only a windows user.
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# I would've liked to test it on linux, but I couldn't find the Start button.
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TARGET=TXT2CPT
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OBJS=AsciiCptCompile.o cptcompiler.o cpthelp.o idFinder.o KmpSearch.o stdafx.o TextFile.o
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all: $(TARGET)
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clean:
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rm -f $(TARGET) $(OBJS)
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$(TARGET): $(OBJS)
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$(CC) $(OBJS) $(LDFLAGS) -o $(TARGET)
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%.o: %.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
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51
tools/skycpt/ReadMe.txt
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tools/skycpt/ReadMe.txt
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Since V.0.8.0 ScummVM requires the SKY.CPT file for running Beneath a Steel Sky.
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This file contains data that was originally included in the SKY.EXE and was also included
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in the ScummVM executable before 0.8.0.
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Including all this data in the executable has the disadvantage that it wastes memory.
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Even when playing a completely different game (like, e.g. Day of the Tentacle) ScummVM would
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have the Beneath a Steel Sky data lying around in memory. This doesn't make much of a difference
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on a 1GB RAM windows system, but for platforms like PALM and PocketPC it's a real problem,
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so this data was moved into the SKY.CPT file and is loaded at runtime when BASS is started.
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This program creates the SKY.CPT file.
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If you want to create your own file, *PLEASE* simply forget about it.
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It's a long and annoying procedure and won't help you with anything.
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This program was only included in ScummVM's source tree because the Debian license
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forces us to.
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Instead download the file from http://www.scummvm.org/SKY.CPT
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Also, please be aware that if you create your own CPT file (if it isn't exactly the same as the
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one we offer for download at www.scummvm.org), it will be incompatible and the savegames produced
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using the file will be incompatible with ScummVM using the normal CPT file.
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The incompatibility will not be detected by ScummVM, it will most probably simply crash.
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If you still want to waste your time by creating this file:
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1) compile the tool
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2) run it once, it'll complain that it's missing 7 files, the RESET.* files but
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it creates an incomplete COMPACT.DBG file anyways, which you rename to SKY.CPT.
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3) download the 7 different Beneath a Steel Sky versions:
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v.0.00288: The first floppy version that was released
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v.0.00303: Another floppy version
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v.0.00331: Another floppy version
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v.0.00348: Another floppy version
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v.0.00365: CD Demo
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v.0.00368: Full CD version
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v.0.00372: Final CD version
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4) Change scummvm/sky/logic.cpp, function fnSkipIntroCode
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so that it calls _skyControl->doLoadSavePanel()
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5) Compile the patched ScummVM.
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6) Start each of the BASS versions, enjoy the intro over and over again.
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Afterwards, it'll automatically show the load/save dialog where you save the game.
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7) Rename the Savegame files you created to "RESET.*", depending on the version.
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e.g. RESET.288 for v.0.00288
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8) Copy the files into the skycpt tool directory, execute the tool again.
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It'll create a new COMPACT.DBG.
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9) Rename this file to SKY.CPT.
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10) DELETE THE FUCKING FILE BECAUSE IT'S PROBABLY BROKEN, NOT WORTH BOTHERING WITH ANYWAYS
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AND DOWNLOAD THE SKY.CPT FILE FROM THE URL ABOVE!!
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Oh, I almost forgot.
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The program only works on little endian systems and probably isn't alignment safe either.
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It may also leak memory or accidentially reformat your harddisk. Who knows.
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You've been warned.
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