diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 93a00ecb7e4..85a8e175bdf 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -508,7 +508,7 @@ AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(sys // Assign default values to the config manager, in case settings are missing ConfMan.registerDefault("originalsaveload", "false"); ConfMan.registerDefault("altamigapalette", "false"); - ConfMan.registerDefault("enablemouse", "true"); + ConfMan.registerDefault("mousesupport", "true"); _noSaveLoadAllowed = false; @@ -564,9 +564,8 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas memset(&_mouse, 0, sizeof(struct Mouse)); _game.mouseEnabled = true; - if (!ConfMan.getBool("enablemouse")) { - // we actually do disable mouse instead of enabling it in case the option is set - // that's because we do not show the option at all for all Amiga games and certain fanmade games + if (!ConfMan.getBool("mousesupport")) { + // we effectively disable the mouse for games, that explicitly do not want mouse support to be enabled _game.mouseEnabled = false; } diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index a44053dd149..823ec7be663 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -138,27 +138,6 @@ static const PlainGameDescriptor agiGames[] = { {0, 0} }; -static const ExtraGuiOption agiExtraGuiOption = { - _s("Use original save/load screens"), - _s("Use the original save/load screens, instead of the ScummVM ones"), - "originalsaveload", - false -}; - -static const ExtraGuiOption agiExtraGuiOptionAmiga = { - _s("Use an alternative palette"), - _s("Use an alternative palette, common for all Amiga games. This was the old behavior"), - "altamigapalette", - false -}; - -static const ExtraGuiOption agiExtraGuiOptionEnableMouse = { - _s("Enable mouse"), - _s("Enables mouse. Games, that require a mouse, will have mouse always enabled."), - "enablemouse", - true -}; - #include "agi/detection_tables.h" static const ADExtraGuiOptionsMap optionsList[] = { @@ -185,9 +164,9 @@ static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_DISABLE_MOUSE, { - _s("Enable mouse"), - _s("Enables mouse. Games, that require a mouse, will have mouse always enabled."), - "enablemouse", + _s("Mouse support"), + _s("Enables mouse support. Allows to use mouse for movement and in game menus."), + "mousesupport", true } }, @@ -216,7 +195,6 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; - //virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; @@ -275,19 +253,6 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD return res; } -// TODO: original 2 gui engine options are not shown for games, that were detected before our change -// because gui-options from the detection-table are saved internally. -// I also can't set those 2 options manually in case they were not set by optionsList[] -#if 0 -const ExtraGuiOptions AgiMetaEngine::getExtraGuiOptions(const Common::String &target) const { - ExtraGuiOptions options; - options.push_back(agiExtraGuiOption); - if (target.contains("-amiga")) - options.push_back(agiExtraGuiOptionAmiga); - return options; -} -#endif - SaveStateList AgiMetaEngine::listSaves(const char *target) const { const uint32 AGIflag = MKTAG('A','G','I',':'); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();