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fix setState for humongous games
svn-id: r7070
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@ -890,6 +890,11 @@ void Scumm_v6::o6_setState() {
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int state = pop();
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int obj = pop();
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if ((_features & GF_HUMONGOUS) && (state & 0x8000)) {
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state = state & 0x7F00;
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putState(obj, state);
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return;
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}
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// debug(1, "setState(%d,%d)", obj, state);
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putState(obj, state);
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