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FULLPIPE: Enable scene29
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202804d8d3
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@ -963,7 +963,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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_updateCursorCallback = scene28_updateCursor;
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break;
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#if 0
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case SC_29:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
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scene->preloadMovements(sceneVar);
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@ -974,7 +973,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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addMessageHandler(sceneHandler29, 2);
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_updateCursorCallback = scene29_updateCursor;
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break;
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#endif
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case SC_30:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
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@ -164,6 +164,10 @@ void scene28_initScene(Scene *sc);
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int sceneHandler28(ExCommand *ex);
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int scene28_updateCursor();
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int scene29_updateCursor();
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void scene29_initScene(Scene *sc);
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int sceneHandler29(ExCommand *cmd);
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int scene30_updateCursor();
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void scene30_initScene(Scene *sc, int flag);
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int sceneHandler30(ExCommand *cmd);
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