FULLPIPE: Enable scene29

This commit is contained in:
Eugene Sandulenko 2014-03-25 00:27:31 +02:00
parent 202804d8d3
commit b3b27c3d0e
2 changed files with 4 additions and 2 deletions

View File

@ -963,7 +963,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene28_updateCursor;
break;
#if 0
case SC_29:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
scene->preloadMovements(sceneVar);
@ -974,7 +973,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler29, 2);
_updateCursorCallback = scene29_updateCursor;
break;
#endif
case SC_30:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");

View File

@ -164,6 +164,10 @@ void scene28_initScene(Scene *sc);
int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();
int scene29_updateCursor();
void scene29_initScene(Scene *sc);
int sceneHandler29(ExCommand *cmd);
int scene30_updateCursor();
void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);