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PINK: Specify encoding for the rest of the game languages
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@ -88,10 +88,14 @@ void ActionText::start() {
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switch(_actor->getPage()->getGame()->getLanguage()) {
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case Common::DA_DAN:
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case Common::ES_ESP:
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case Common::FR_FRA:
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case Common::PT_BRA:
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_text = Common::String(str).decode(Common::kWindows1252);
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break;
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case Common::FI_FIN:
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case Common::SE_SWE:
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_text = Common::String(str).decode(Common::kWindows1257);
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break;
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