AGOS Simon1 Windows fix. Fixed careless use of setChar function.

svn-id: r45592
This commit is contained in:
Yotam Barnoy 2009-11-01 09:39:16 +00:00
parent c8534e1802
commit b3eef9e066

View File

@ -376,12 +376,12 @@ bool AGOSEngine_Waxworks::loadTablesIntoMem(uint16 subrId) {
if (getGameType() == GType_SIMON2) {
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename.c_str() + 6) - 1 + _soundIndexBase]);
} else if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformWindows) {
filename.setChar(0, 'S');
filename.setChar(1, 'F');
filename.setChar(2, 'X');
filename.setChar(3, 'X');
filename.setChar(4, 'X');
filename.setChar(5, 'X');
filename.setChar('S', 0);
filename.setChar('F', 1);
filename.setChar('X', 2);
filename.setChar('X', 3);
filename.setChar('X', 4);
filename.setChar('X', 5);
if (atoi(filename.c_str() + 6) != 1 && atoi(filename.c_str() + 6) != 30)
_sound->readSfxFile(filename.c_str());
}