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AGI: delete adding debug channels in preagi
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5bdaf49328
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@ -37,17 +37,6 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) :
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// Setup mixer
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syncSoundSettings();
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DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
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DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
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DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
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DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
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DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
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memset(&_debug, 0, sizeof(struct AgiDebug));
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_speakerHandle = new Audio::SoundHandle();
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