Start refactoring palette handling into new class "Palette".

svn-id: r41739
This commit is contained in:
Johannes Schickel 2009-06-22 02:34:35 +00:00
parent 3424dfda98
commit b448d506b8
4 changed files with 203 additions and 43 deletions

View File

@ -52,14 +52,13 @@ Screen::~Screen() {
delete[] _sjisFontData;
delete[] _sjisTempPage;
delete[] _currentPalette;
delete[] _screenPalette;
delete _screenPalette;
delete[] _decodeShapeBuffer;
delete[] _animBlockPtr;
if (_vm->gameFlags().platform != Common::kPlatformAmiga) {
for (int i = 0; i < ARRAYSIZE(_palettes); ++i)
delete[] _palettes[i];
delete _palettes[i];
}
CursorMan.popAllCursors();
@ -124,29 +123,25 @@ bool Screen::init() {
memset(_shapePages, 0, sizeof(_shapePages));
memset(_palettes, 0, sizeof(_palettes));
_screenPalette = new uint8[768];
_screenPalette = new Palette(768);
assert(_screenPalette);
memset(_screenPalette, 0, 768);
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
_currentPalette = new uint8[1248];
assert(_currentPalette);
memset(_currentPalette, 0, 1248);
for (int i = 0; i < 6; ++i)
_palettes[i] = _currentPalette + (i+1)*96;
} else {
_currentPalette = new uint8[768];
assert(_currentPalette);
memset(_currentPalette, 0, 768);
for (int i = 0; i < 3; ++i) {
_palettes[i] = new uint8[768];
for (int i = 0; i < 7; ++i) {
_palettes[i] = new Palette(32);
assert(_palettes[i]);
}
} else {
for (int i = 0; i < 4; ++i) {
_palettes[i] = new Palette(768);
assert(_palettes[i]);
memset(_palettes[i], 0, 768);
}
}
_currentPalette = _palettes[0]->getData();
setScreenPalette(_currentPalette);
_curDim = 0;
_charWidth = 0;
_charOffset = 0;
@ -543,7 +538,7 @@ void Screen::getFadeParams(const uint8 *palette, int delay, int &delayInc, int &
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256) * 3;
for (int i = 0; i < colors; ++i) {
diff = ABS(palette[i] - _screenPalette[i]);
diff = ABS(palette[i] - (*_screenPalette)[i]);
maxDiff = MAX<uint8>(maxDiff, diff);
}
@ -563,7 +558,7 @@ int Screen::fadePalStep(const uint8 *palette, int diff) {
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : (_use16ColorMode ? 16 : 256)) * 3;
uint8 fadePal[768];
memcpy(fadePal, _screenPalette, colors);
memcpy(fadePal, _screenPalette->getData(), colors);
bool needRefresh = false;
@ -623,8 +618,7 @@ void Screen::setScreenPalette(const uint8 *palData) {
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256);
uint8 screenPal[256 * 4];
if (palData != _screenPalette)
memcpy(_screenPalette, palData, colors*3);
_screenPalette->copy(palData, 0, colors);
if (_use16ColorMode && _vm->gameFlags().platform == Common::kPlatformPC98) {
for (int l = 0; l < 1024; l += 64) {
@ -639,8 +633,6 @@ void Screen::setScreenPalette(const uint8 *palData) {
palData = tp;
}
} else {
if (palData != _screenPalette)
memcpy(_screenPalette, palData, colors*3);
for (int i = 0; i < colors; ++i) {
screenPal[4 * i + 0] = (palData[0] << 2) | (palData[0] & 3);
screenPal[4 * i + 1] = (palData[1] << 2) | (palData[1] & 3);
@ -2671,11 +2663,8 @@ void Screen::setMouseCursor(int x, int y, const byte *shape) {
}
uint8 *Screen::getPalette(int num) {
assert(num >= 0 && num < (_vm->gameFlags().platform == Common::kPlatformAmiga ? 6 : 4));
if (num == 0)
return _currentPalette;
return _palettes[num-1];
assert(num >= 0 && num < (_vm->gameFlags().platform == Common::kPlatformAmiga ? 7 : 4));
return _palettes[num]->getData();
}
byte Screen::getShapeFlag1(int x, int y) {
@ -3249,5 +3238,96 @@ void Screen::drawCharSJIS(uint16 c, int x, int y) {
#pragma mark -
Palette::Palette(const int numColors) : _palData(0), _numColors(numColors) {
_palData = new uint8[numColors * 3];
assert(_palData);
memset(_palData, 0, numColors * 3);
}
Palette::~Palette() {
delete[] _palData;
_palData = 0;
}
void Palette::loadVGAPalette(Common::ReadStream &stream, int colors) {
if (colors == -1)
colors = _numColors;
assert(colors <= _numColors);
stream.read(_palData, colors * 3);
memset(_palData + colors * 3, 0, (_numColors - colors) * 3);
}
void Palette::loadAmigaPalette(Common::ReadStream &stream, int colors) {
if (colors == -1)
colors = _numColors;
assert(colors <= _numColors);
assert(colors % 2 == 0);
assert(colors / 2 <= 256);
for (int i = 0; i < (colors >> 1); ++i) {
uint16 col = stream.readUint16BE();
_palData[i * 3 + 2] = (col & 0xF) << 2; col >>= 4;
_palData[i * 3 + 1] = (col & 0xF) << 2; col >>= 4;
_palData[i * 3 + 0] = (col & 0xF) << 2; col >>= 4;
}
memset(_palData + colors * 3, 0, (_numColors - colors) * 3);
}
void Palette::clear() {
memset(_palData, 0, _numColors * 3);
}
void Palette::copy(const Palette &source, int firstCol, int numCols, int dstStart) {
if (numCols == -1)
numCols = MIN(source.getNumColors(), _numColors) - firstCol;
if (dstStart == -1)
dstStart = firstCol;
assert(numCols >= 0 && numCols < _numColors);
assert(firstCol >= 0 && firstCol < source.getNumColors());
assert(dstStart >= 0 && dstStart + numCols < _numColors);
memcpy(_palData + dstStart * 3, source._palData + firstCol * 3, numCols * 3);
}
void Palette::copy(const uint8 *source, int firstCol, int numCols, int dstStart) {
if (source == _palData)
return;
if (dstStart == -1)
dstStart = firstCol;
assert(numCols >= 0 && numCols < _numColors);
assert(firstCol >= 0);
assert(dstStart >= 0 && dstStart + numCols < _numColors);
memcpy(_palData + dstStart * 3, source + firstCol * 3, numCols * 3);
}
uint8 *Palette::fetchRealPalette() const {
uint8 *buffer = new uint8[_numColors * 3];
assert(buffer);
uint8 *dst = buffer;
const uint8 *palData = _palData;
for (int i = 0; i < _numColors; ++i) {
dst[0] = (palData[0] << 2) | (palData[0] & 3);
dst[1] = (palData[1] << 2) | (palData[1] & 3);
dst[2] = (palData[2] << 2) | (palData[2] & 3);
dst += 3;
palData += 3;
}
return buffer;
}
} // End of namespace Kyra

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@ -30,6 +30,7 @@
#include "common/func.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/stream.h"
class OSystem;
@ -61,6 +62,85 @@ struct Font {
uint8 lastGlyph;
};
/**
* A class that manages KYRA palettes.
*
* This class stores the palette data as VGA RGB internally.
*/
class Palette {
public:
Palette(const int numColors);
~Palette();
/**
* Load a VGA palette from the given stream.
*/
void loadVGAPalette(Common::ReadStream &stream, const int colors = -1);
/**
* Load a AMIGA palette from the given stream.
*/
void loadAmigaPalette(Common::ReadStream &stream, const int colors = -1);
/**
* Return the number of colors this palette manages.
*/
int getNumColors() const { return _numColors; }
/**
* Set all palette colors to black.
*/
void clear();
/**
* Copy data from another palette.
*
* @param source palette to copy data from.
* @param firstCol the first color of the source which should be copied.
* @param numCols number of colors, which should be copied. -1 all remaining colors.
* @param dstStart the first color, which should be ovewritten. If -1 firstCol will be used as start.
*/
void copy(const Palette &source, int firstCol = 0, int numCols = -1, int dstStart = -1);
/**
* Copy data from a raw VGA palette.
*
* @param source source buffer
* @param firstCol the first color of the source which should be copied.
* @param numCols number of colors, which should be copied.
* @param dstStart the first color, which should be ovewritten. If -1 firstCol will be used as start.
*/
void copy(const uint8 *source, int firstCol, int numCols, int dstStart = -1);
/**
* Fetch a RGB palette.
*
* @return a pointer to the RGB palette data, the client must delete[] it.
*/
uint8 *fetchRealPalette() const;
//XXX
uint8 &operator[](const int index) {
assert(index >= 0 && index <= _numColors * 3);
return _palData[index];
}
const uint8 &operator[](const int index) const {
assert(index >= 0 && index <= _numColors * 3);
return _palData[index];
}
/**
* Gets raw access to the palette.
*
* TODO: Get rid of this.
*/
uint8 *getData() { return _palData; }
private:
uint8 *_palData;
const int _numColors;
};
class Screen {
public:
enum {
@ -149,7 +229,7 @@ public:
void setPaletteIndex(uint8 index, uint8 red, uint8 green, uint8 blue);
void setScreenPalette(const uint8 *palData);
const uint8 *getScreenPalette() const { return _screenPalette; }
const uint8 *getScreenPalette() const { return _screenPalette->getData(); }
void getRealPalette(int num, uint8 *dst);
uint8 *getPalette(int num);
@ -280,8 +360,8 @@ protected:
uint8 *_sjisSourceChar;
uint8 _sjisInvisibleColor;
uint8 *_screenPalette;
uint8 *_palettes[6];
Palette *_screenPalette;
Palette *_palettes[7];
Font _fonts[FID_NUM];
uint8 _textColorsMap[16];

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@ -838,18 +838,18 @@ void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) {
}
void Screen_LoL::fadeToPalette1(int delay) {
loadSpecialColors(_palettes[0]);
fadePalette(_palettes[0], delay);
loadSpecialColors(getPalette(1));
fadePalette(getPalette(1), delay);
_fadeFlag = 0;
}
void Screen_LoL::loadSpecialColors(uint8 *destPalette) {
memcpy(destPalette + 0x240, _screenPalette + 0x240, 12);
memcpy(destPalette + 0x240, _screenPalette->getData() + 0x240, 12);
}
void Screen_LoL::copyColor(int dstColorIndex, int srcColorIndex) {
uint8 *s = _screenPalette + srcColorIndex * 3;
uint8 *d = _screenPalette + dstColorIndex * 3;
uint8 *s = _screenPalette->getData() + srcColorIndex * 3;
uint8 *d = _screenPalette->getData() + dstColorIndex * 3;
memcpy(d, s, 3);
uint8 ci[4];
@ -862,8 +862,8 @@ void Screen_LoL::copyColor(int dstColorIndex, int srcColorIndex) {
}
bool Screen_LoL::fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedTime, uint32 targetTime) {
uint8 *dst = _screenPalette + 3 * dstColorIndex;
uint8 *src = _screenPalette + 3 * srcColorIndex;
uint8 *dst = _screenPalette->getData() + 3 * dstColorIndex;
uint8 *src = _screenPalette->getData() + 3 * srcColorIndex;
uint8 *p = getPalette(1) + 3 * dstColorIndex;
bool res = false;
@ -898,7 +898,7 @@ bool Screen_LoL::fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedT
}
uint8 tpal[768];
memcpy(tpal, _screenPalette, 768);
memcpy(tpal, _screenPalette->getData(), 768);
memcpy(tpal + dstColorIndex * 3, tmpPalEntry, 3);
setScreenPalette(tpal);
updateScreen();
@ -908,7 +908,7 @@ bool Screen_LoL::fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedT
bool Screen_LoL::fadePaletteStep(uint8 *pal1, uint8 *pal2, uint32 elapsedTime, uint32 targetTime) {
uint8 tpal[768];
uint8 *p1 = _palettes[0];
uint8 *p1 = getPalette(1);
bool res = false;
for (int i = 0; i < 768; i++) {
@ -936,7 +936,7 @@ bool Screen_LoL::fadePaletteStep(uint8 *pal1, uint8 *pal2, uint32 elapsedTime, u
uint8 *Screen_LoL::generateFadeTable(uint8 *dst, uint8 *src1, uint8 *src2, int numTabs) {
if (!src1)
src1 = _screenPalette;
src1 = _screenPalette->getData();
uint8 *p1 = dst;
uint8 *p2 = src1;

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@ -119,7 +119,7 @@ void Screen_v2::getFadeParams(const uint8 *palette, int delay, int &delayInc, in
diff = 0;
int len = _use16ColorMode ? 48 : 768;
for (int i = 0; i < len; ++i) {
diff = ABS(palette[i] - _screenPalette[i]);
diff = ABS(palette[i] - (*_screenPalette)[i]);
maxDiff = MAX(maxDiff, diff);
}