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GRAPHICS: Enhanced setAlpha method
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@ -719,14 +719,16 @@ void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool
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/**
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* Sets alpha channel for all pixels to specified value
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* @param alpha value of the alpha channel to set
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* @param skipTransparent if set to true, then do not touch pixels with alpha=0
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*/
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void TransparentSurface::setAlpha(uint8 alpha) {
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void TransparentSurface::setAlpha(uint8 alpha, bool skipTransparent) {
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assert(format.bytesPerPixel == 4);
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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uint32 pix = ((uint32 *)pixels)[i * w + j];
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uint8 r, g, b, a;
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format.colorToARGB(pix, a, r, g, b);
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if (!skipTransparent || a)
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a = alpha;
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((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
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}
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@ -137,7 +137,7 @@ struct TransparentSurface : public Graphics::Surface {
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TSpriteBlendMode blend = BLEND_NORMAL);
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void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
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void setAlpha(uint8 alpha);
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void setAlpha(uint8 alpha, bool skipTransparent = false);
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/**
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* @brief Scale function; this returns a transformed version of this surface after rotation and
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