SCI: Remove incorrect gameid check

svn-id: r49969
This commit is contained in:
Max Horn 2010-06-17 23:14:57 +00:00
parent 359be0c066
commit b474a72d18

View File

@ -991,7 +991,7 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) {
bool hiresMode = (argc > 7) ? true : false;
reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
if (g_sci->getGameId() == "freddypharkas" || g_sci->getGameId() == "freddypharkas-demo") {
if (g_sci->getGameId() == "freddypharkas") {
// WORKAROUND
// Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
// is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would