JANITORIAL: Fix some excess tabs

This commit is contained in:
Orgad Shaneh 2021-04-15 23:16:21 +03:00
parent 70c95789bc
commit b49e6eb96f
11 changed files with 51 additions and 51 deletions

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@ -1405,7 +1405,7 @@ MidiDriver_ADLIB::MidiDriver_ADLIB() {
_timerThreshold = 0x411B;
_opl = 0;
_adlibTimerProc = 0;
_adlibTimerParam = 0;
_adlibTimerParam = 0;
_isOpen = false;
}

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@ -472,10 +472,10 @@ AudioStream *makeLimitingAudioStream(AudioStream *parentStream, const Timestamp
*/
class NullAudioStream : public AudioStream {
public:
bool isStereo() const { return false; }
int getRate() const;
int readBuffer(int16 *data, const int numSamples) { return 0; }
bool endOfData() const { return true; }
bool isStereo() const { return false; }
int getRate() const;
int readBuffer(int16 *data, const int numSamples) { return 0; }
bool endOfData() const { return true; }
};
int NullAudioStream::getRate() const {

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@ -82,7 +82,7 @@ bool AC3Stream::init(Common::SeekableReadStream &firstPacket) {
deinit();
// In theory, I should pass mm_accel() to a52_init(), but I don't know
// where that's supposed to be defined.
// where that's supposed to be defined.
_a52State = a52_init(0);
// Go through the header to find sync

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@ -77,10 +77,10 @@ void SdlAudioCDManager::close() {
DefaultAudioCDManager::close();
if (_cdrom) {
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
_cdrom = 0;
}
}
}
void SdlAudioCDManager::stop() {

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@ -34,9 +34,9 @@
#define JOY_DEADZONE 3200
SymbianSdlEventSource::zoneDesc SymbianSdlEventSource::_zones[TOTAL_ZONES] = {
{ 0, 0, 320, 145 },
{ 0, 145, 150, 55 },
{ 150, 145, 170, 55 }
{ 0, 0, 320, 145 },
{ 0, 145, 150, 55 },
{ 150, 145, 170, 55 }
};
SymbianSdlEventSource::SymbianSdlEventSource()

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@ -193,38 +193,38 @@ bool PspMutex::unlock() {
// Release all threads waiting on the condition
void PspCondition::releaseAll() {
_mutex.lock();
if (_waitingThreads > _signaledThreads) { // we have signals to issue
int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled
_signaledThreads = _waitingThreads;
_mutex.lock();
if (_waitingThreads > _signaledThreads) { // we have signals to issue
int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled
_signaledThreads = _waitingThreads;
_waitSem.give(numWaiting);
_mutex.unlock();
for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake
_doneSem.take();
} else {
_mutex.unlock();
}
_waitSem.give(numWaiting);
_mutex.unlock();
for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake
_doneSem.take();
} else {
_mutex.unlock();
}
}
// Mutex must be taken before entering wait
void PspCondition::wait(PspMutex &externalMutex) {
_mutex.lock();
_waitingThreads++;
_mutex.unlock();
_mutex.lock();
_waitingThreads++;
_mutex.unlock();
externalMutex.unlock(); // must unlock external mutex
externalMutex.unlock(); // must unlock external mutex
_waitSem.take(); // sleep on the wait semaphore
_waitSem.take(); // sleep on the wait semaphore
// let the signaling thread know we're done
_mutex.lock();
if (_signaledThreads > 0 ) {
_doneSem.give(); // let the thread know
_signaledThreads--;
}
_waitingThreads--;
_mutex.unlock();
// let the signaling thread know we're done
_mutex.lock();
if (_signaledThreads > 0 ) {
_doneSem.give(); // let the thread know
_signaledThreads--;
}
_waitingThreads--;
_mutex.unlock();
externalMutex.lock(); // must lock external mutex here for continuation
externalMutex.lock(); // must lock external mutex here for continuation
}

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@ -227,16 +227,16 @@ void VirtualKeyboard::handleMouseUp(int16 x, int16 y) {
// If no GUI opened before the virtual keyboard, kKeymapTypeGui is not yet initialized
// Check and do it if needed
void VirtualKeyboard::initKeymap() {
using namespace Common;
using namespace Common;
Keymapper *mapper = _system->getEventManager()->getKeymapper();
Keymapper *mapper = _system->getEventManager()->getKeymapper();
// Do not try to recreate same keymap over again
if (mapper->getKeymap(kGuiKeymapName) != 0)
return;
// Do not try to recreate same keymap over again
if (mapper->getKeymap(kGuiKeymapName) != 0)
return;
Keymap *guiMap = g_gui.getKeymap();
mapper->addGlobalKeymap(guiMap);
Keymap *guiMap = g_gui.getKeymap();
mapper->addGlobalKeymap(guiMap);
}
void VirtualKeyboard::show() {

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@ -186,9 +186,9 @@ public:
private:
void decodeInternal(const char *str, uint32 len, CodePage page);
void decodeOneByte(const char *str, uint32 len, CodePage page);
void decodeWindows932(const char *src, uint32 len);
void decodeWindows932(const char *src, uint32 len);
void decodeWindows949(const char *src, uint32 len);
void decodeWindows950(const char *src, uint32 len);
void decodeWindows950(const char *src, uint32 len);
void decodeUTF8(const char *str, uint32 len);
friend class String;

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@ -318,7 +318,7 @@ int Hugo::GetVal() {
break;
}
#endif
val = CallRoutine(routineaddr);
val = CallRoutine(routineaddr);
break;
}

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@ -690,7 +690,7 @@ void Hugo::FatalError(int n) {
#if defined (DEBUGGER)
if (routines > 0)
{
{
SwitchtoDebugger();
if (n==MEMORY_E) DebuggerFatal(D_MEMORY_ERROR);
@ -1331,7 +1331,7 @@ void ParseCommandLine(int argc, char *argv[])
char* game_file_arg = nullptr;
#if defined(GCC_UNIX) && defined(DO_COLOR)
int ch;
int ch;
/* Parse comand line options (colour switches) */
while ((ch = getopt(argc, argv, "f:b:F:B:?h")) != -1) {
switch (ch) {

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@ -75,7 +75,7 @@ int Hugo::Elder(int obj) {
p = Parent(obj);
cp = Child(p);
if (p==0 || cp==obj)
if (p==0 || cp==obj)
return 0;
lastobj = cp;
@ -204,7 +204,7 @@ int Hugo::GetProp(int obj, int p, int n, char s) {
if (getaddress && MEM(codeptr)!=DECIMAL_T)
getpropaddress = true;
tempself = var[self];
tempself = var[self];
if (!s) var[self] = obj;
temp_stack_depth = stack_depth;