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GNAP: Refactor scene 11
This commit is contained in:
parent
076d23fdb6
commit
b535ef3abe
@ -2018,9 +2018,6 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
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////////////////////////////////////////////////////////////////////////////////
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void GnapEngine::initGlobalSceneVars() {
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// Scene 11
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_s11_billardBallCtr = 0;
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// Scene 13
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_s13_backToiletCtr = -1;
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@ -603,15 +603,6 @@ public:
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void sceneXX_playRandomSound(int timerIndex);
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void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
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// Scene 11
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int _s11_billardBallCtr;
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int _s11_nextHookGuySequenceId, _s11_currHookGuySequenceId;
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int _s11_nextGoggleGuySequenceId, _s11_currGoggleGuySequenceId;
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int scene11_init();
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void scene11_updateHotspots();
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void scene11_run();
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void scene11_updateAnimations();
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// Scene 12
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int _s12_nextBeardGuySequenceId, _s12_currBeardGuySequenceId;
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int _s12_nextToothGuySequenceId, _s12_currToothGuySequenceId;
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene11.h"
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namespace Gnap {
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@ -52,118 +53,122 @@ enum {
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kASGrabBillardBall = 11
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};
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int GnapEngine::scene11_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 3);
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_gameSys->setAnimation(0, 0, 2);
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if (_prevSceneNum == 10 || _prevSceneNum == 13) {
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playSound(0x108EC, false);
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playSound(0x10928, false);
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Scene11::Scene11(GnapEngine *vm) : Scene(vm) {
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_s11_billardBallCtr = 0;
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_s11_nextHookGuySequenceId = -1;
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_s11_currHookGuySequenceId = -1;
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_s11_nextGoggleGuySequenceId = -1;
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_s11_currGoggleGuySequenceId = -1;
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}
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int Scene11::init() {
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_vm->_gameSys->setAnimation(0, 0, 0);
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_vm->_gameSys->setAnimation(0, 0, 3);
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_vm->_gameSys->setAnimation(0, 0, 2);
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if (_vm->_prevSceneNum == 10 || _vm->_prevSceneNum == 13) {
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_vm->playSound(0x108EC, false);
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_vm->playSound(0x10928, false);
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}
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return 0x209;
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}
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void GnapEngine::scene11_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR);
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setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR);
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setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE);
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setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSWalkArea1, 0, 0, 365, 453);
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setHotspot(kHSWalkArea2, 0, 0, 629, 353);
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setHotspot(kHSWalkArea3, 629, 0, 799, 364);
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setHotspot(kHSWalkArea4, 735, 0, 799, 397);
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setHotspot(kHSWalkArea5, 510, 540, 799, 599);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 13;
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void Scene11::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR);
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_vm->setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR);
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_vm->setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE);
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_vm->setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 365, 453);
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_vm->setHotspot(kHSWalkArea2, 0, 0, 629, 353);
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_vm->setHotspot(kHSWalkArea3, 629, 0, 799, 364);
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_vm->setHotspot(kHSWalkArea4, 735, 0, 799, 397);
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_vm->setHotspot(kHSWalkArea5, 510, 540, 799, 599);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 13;
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}
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void GnapEngine::scene11_run() {
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void Scene11::run() {
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bool flag = true;
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_timers[7] = 50;
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_hotspots[kHSBillard]._flags |= SF_DISABLED;
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_vm->_timers[7] = 50;
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_vm->_hotspots[kHSBillard]._flags |= SF_DISABLED;
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_s11_currGoggleGuySequenceId = 0x1F9;
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_s11_currHookGuySequenceId = 0x201;
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switch (_prevSceneNum) {
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switch (_vm->_prevSceneNum) {
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case 13:
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initGnapPos(8, 5, kDirBottomLeft);
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initPlatypusPos(9, 6, kDirUnk4);
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_vm->initGnapPos(8, 5, kDirBottomLeft);
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_vm->initPlatypusPos(9, 6, kDirUnk4);
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break;
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case 47:
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initGnapPos(8, 5, kDirBottomLeft);
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initPlatypusPos(9, 5, kDirUnk4);
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_vm->initGnapPos(8, 5, kDirBottomLeft);
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_vm->initPlatypusPos(9, 5, kDirUnk4);
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_s11_currGoggleGuySequenceId = 0x1FA;
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_s11_currHookGuySequenceId = 0x1FF;
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_timers[7] = 180;
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_vm->_timers[7] = 180;
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break;
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case 12:
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initGnapPos(-1, 9, kDirBottomRight);
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initPlatypusPos(-2, 8, kDirNone);
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_vm->initGnapPos(-1, 9, kDirBottomRight);
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_vm->initPlatypusPos(-2, 8, kDirNone);
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break;
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default:
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initGnapPos(6, 6, kDirBottomLeft);
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initPlatypusPos(6, 5, kDirUnk4);
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_vm->initGnapPos(6, 6, kDirBottomLeft);
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_vm->initPlatypusPos(6, 5, kDirUnk4);
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break;
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}
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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_gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0);
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_s11_nextHookGuySequenceId = -1;
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_gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3);
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_gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3);
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_vm->_gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0);
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_s11_nextGoggleGuySequenceId = -1;
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_gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2);
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_vm->_gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2);
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_timers[5] = getRandom(100) + 75;
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_timers[4] = getRandom(40) + 20;
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_timers[6] = getRandom(100) + 100;
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endSceneInit();
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_vm->_timers[5] = _vm->getRandom(100) + 75;
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_vm->_timers[4] = _vm->getRandom(40) + 20;
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_vm->_timers[6] = _vm->getRandom(100) + 100;
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_vm->endSceneInit();
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if (_prevSceneNum == 12) {
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gnapWalkTo(2, 8, -1, 0x107B9, 1);
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platypusWalkTo(1, 8, -1, 0x107C2, 1);
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if (_vm->_prevSceneNum == 12) {
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_vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
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_vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
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}
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_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0);
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_vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0);
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while (!_sceneDone) {
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while (!_vm->_sceneDone) {
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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testWalk(0, 0, -1, -1, -1, -1);
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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updateMouseCursor();
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updateCursorByHotspot();
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSPlatypus:
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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break;
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@ -172,50 +177,50 @@ void GnapEngine::scene11_run() {
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break;
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case kHSExitKitchen:
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_isLeavingScene = true;
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gnapWalkTo(6, 5, 0, 0x107BF, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(6, 6, -1, -1, 1);
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_newSceneNum = 10;
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_vm->_isLeavingScene = true;
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_vm->gnapWalkTo(6, 5, 0, 0x107BF, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(6, 6, -1, -1, 1);
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_vm->_newSceneNum = 10;
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break;
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case kHSExitToilet:
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_isLeavingScene = true;
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gnapWalkTo(8, 5, 0, 0x107BF, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(8, 6, -1, -1, 1);
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_newSceneNum = 13;
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_vm->_isLeavingScene = true;
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_vm->gnapWalkTo(8, 5, 0, 0x107BF, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(8, 6, -1, -1, 1);
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_vm->_newSceneNum = 13;
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break;
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case kHSExitLeft:
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_isLeavingScene = true;
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gnapWalkTo(-1, 8, 0, 0x107AF, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(-1, 9, -1, 0x107CF, 1);
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_newSceneNum = 12;
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_vm->_isLeavingScene = true;
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_vm->gnapWalkTo(-1, 8, 0, 0x107AF, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(-1, 9, -1, 0x107CF, 1);
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_vm->_newSceneNum = 12;
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break;
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case kHSGoggleGuy:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemMagazine) {
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gnapWalkTo(3, 7, 0, 0x107BC, 1);
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_gnapActionStatus = kASShowMagazineToGoggleGuy;
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playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(3, 7, 2, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemMagazine) {
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_vm->gnapWalkTo(3, 7, 0, 0x107BC, 1);
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_vm->_gnapActionStatus = kASShowMagazineToGoggleGuy;
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_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(3, 7, 2, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(1, 6);
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_vm->playGnapScratchingHead(1, 6);
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break;
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case GRAB_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirUpLeft;
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gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASTalkGoggleGuy;
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_vm->_gnapIdleFacing = kDirUpLeft;
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_vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_vm->_gnapActionStatus = kASTalkGoggleGuy;
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break;
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}
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}
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@ -223,28 +228,28 @@ void GnapEngine::scene11_run() {
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break;
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case kHSHookGuy:
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if (_gnapActionStatus < 0) {
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_gnapIdleFacing = kDirUpRight;
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if (_grabCursorSpriteIndex >= 0) {
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gnapWalkTo(5, 6, 0, 0x107BC, 9);
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_gnapActionStatus = kASShowItemToHookGuy;
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playGnapShowItem(_grabCursorSpriteIndex, 4, 0);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_gnapIdleFacing = kDirUpRight;
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->gnapWalkTo(5, 6, 0, 0x107BC, 9);
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_vm->_gnapActionStatus = kASShowItemToHookGuy;
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_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 4, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapSequence(getGnapSequenceId(gskDeflect, 3, 6) | 0x10000);
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_vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 3, 6) | 0x10000);
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break;
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case GRAB_CURSOR:
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gnapWalkTo(5, 6, 0, 0x107BC, 1);
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_gnapActionStatus = kASGrabHookGuy;
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_vm->gnapWalkTo(5, 6, 0, 0x107BC, 1);
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_vm->_gnapActionStatus = kASGrabHookGuy;
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirBottomLeft;
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gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASTalkHookGuy;
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_vm->_gnapIdleFacing = kDirBottomLeft;
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_vm->gnapWalkTo(5, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_vm->_gnapActionStatus = kASTalkHookGuy;
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -252,21 +257,21 @@ void GnapEngine::scene11_run() {
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break;
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case kHSBillard:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(9, 8);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(9, 8);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(9, 8);
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_vm->playGnapScratchingHead(9, 8);
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break;
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case GRAB_CURSOR:
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gnapWalkTo(9, 8, 0, 0x107BA, 1);
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_gnapActionStatus = kASGrabBillardBall;
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_vm->gnapWalkTo(9, 8, 0, 0x107BA, 1);
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_vm->_gnapActionStatus = kASGrabBillardBall;
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break;
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(9, 8);
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_vm->playGnapImpossible(9, 8);
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break;
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}
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}
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@ -278,50 +283,50 @@ void GnapEngine::scene11_run() {
|
||||
case kHSWalkArea3:
|
||||
case kHSWalkArea4:
|
||||
case kHSWalkArea5:
|
||||
if (_gnapActionStatus < 0)
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
break;
|
||||
|
||||
case kHSDevice:
|
||||
if (_gnapActionStatus < 0) {
|
||||
runMenu();
|
||||
scene11_updateHotspots();
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_mouseClickState._left && _gnapActionStatus < 0) {
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_mouseClickState._left = false;
|
||||
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_vm->_mouseClickState._left = false;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
scene11_updateAnimations();
|
||||
updateAnimations();
|
||||
|
||||
if (!_isLeavingScene) {
|
||||
if (flag && !_timers[7]) {
|
||||
if (!_vm->_isLeavingScene) {
|
||||
if (flag && !_vm->_timers[7]) {
|
||||
flag = false;
|
||||
_gameSys->setAnimation(0x207, 257, 4);
|
||||
_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0x207, 257, 4);
|
||||
_vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0);
|
||||
}
|
||||
platypusSub426234();
|
||||
updateGnapIdleSequence2();
|
||||
if (!_timers[5]) {
|
||||
_timers[5] = getRandom(100) + 75;
|
||||
if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) {
|
||||
if (getRandom(2))
|
||||
_vm->platypusSub426234();
|
||||
_vm->updateGnapIdleSequence2();
|
||||
if (!_vm->_timers[5]) {
|
||||
_vm->_timers[5] = _vm->getRandom(100) + 75;
|
||||
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) {
|
||||
if (_vm->getRandom(2))
|
||||
_s11_nextGoggleGuySequenceId = 0x1F6;
|
||||
else
|
||||
_s11_nextGoggleGuySequenceId = 0x1F9;
|
||||
}
|
||||
}
|
||||
if (!_timers[4]) {
|
||||
_timers[4] = getRandom(40) + 20;
|
||||
if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) {
|
||||
if (!_vm->_timers[4]) {
|
||||
_vm->_timers[4] = _vm->getRandom(40) + 20;
|
||||
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) {
|
||||
if (_s11_currHookGuySequenceId == 0x201) {
|
||||
switch (getRandom(7)) {
|
||||
switch (_vm->getRandom(7)) {
|
||||
case 0:
|
||||
_s11_nextHookGuySequenceId = 0x200;
|
||||
break;
|
||||
@ -340,47 +345,44 @@ void GnapEngine::scene11_run() {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!_timers[6]) {
|
||||
_timers[6] = getRandom(100) + 100;
|
||||
int _gnapRandomValue = getRandom(3);
|
||||
if (!_vm->_timers[6]) {
|
||||
_vm->_timers[6] = _vm->getRandom(100) + 100;
|
||||
int _gnapRandomValue = _vm->getRandom(3);
|
||||
switch (_gnapRandomValue) {
|
||||
case 0:
|
||||
_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
|
||||
break;
|
||||
case 1:
|
||||
_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
|
||||
break;
|
||||
case 2:
|
||||
_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkGameKeys();
|
||||
_vm->checkGameKeys();
|
||||
|
||||
if (isKeyStatus1(8)) {
|
||||
clearKeyStatus1(8);
|
||||
runMenu();
|
||||
scene11_updateHotspots();
|
||||
_timers[5] = getRandom(50) + 75;
|
||||
_timers[4] = getRandom(40) + 20;
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
_vm->_timers[5] = _vm->getRandom(50) + 75;
|
||||
_vm->_timers[4] = _vm->getRandom(40) + 20;
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GnapEngine::scene11_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
if (_gnapActionStatus != kASGrabBillardBall)
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_gnapActionStatus) {
|
||||
void Scene11::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
if (_vm->_gnapActionStatus != kASGrabBillardBall)
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_vm->_gnapActionStatus) {
|
||||
case kASLeaveScene:
|
||||
_sceneDone = true;
|
||||
_vm->_sceneDone = true;
|
||||
break;
|
||||
case kASShowMagazineToGoggleGuy:
|
||||
_s11_nextGoggleGuySequenceId = 0x1F7;
|
||||
@ -398,20 +400,20 @@ void GnapEngine::scene11_updateAnimations() {
|
||||
_s11_nextHookGuySequenceId = 0x206;
|
||||
break;
|
||||
case kASGrabBillardBall:
|
||||
if (_gameSys->getAnimationStatus(2) == 2 && _gameSys->getAnimationStatus(3) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
_timers[2] = getRandom(30) + 20;
|
||||
_timers[3] = getRandom(50) + 200;
|
||||
_gameSys->insertSequence(0x1F4, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceId = 0x1F4;
|
||||
_gnapId = 255;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gameSys->removeSequence(0x207, 257, true);
|
||||
_gameSys->removeSequence(0x208, 256, true);
|
||||
if (_vm->_gameSys->getAnimationStatus(2) == 2 && _vm->_gameSys->getAnimationStatus(3) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
_vm->_timers[2] = _vm->getRandom(30) + 20;
|
||||
_vm->_timers[3] = _vm->getRandom(50) + 200;
|
||||
_vm->_gameSys->insertSequence(0x1F4, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapSequenceId = 0x1F4;
|
||||
_vm->_gnapId = 255;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gameSys->removeSequence(0x207, 257, true);
|
||||
_vm->_gameSys->removeSequence(0x208, 256, true);
|
||||
_s11_nextGoggleGuySequenceId = 0x1F8;
|
||||
_timers[5] = getRandom(100) + 75;
|
||||
_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
|
||||
_vm->_timers[5] = _vm->getRandom(100) + 75;
|
||||
_vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
|
||||
_s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId;
|
||||
_s11_nextGoggleGuySequenceId = -1;
|
||||
switch (_s11_billardBallCtr) {
|
||||
@ -426,61 +428,60 @@ void GnapEngine::scene11_updateAnimations() {
|
||||
break;
|
||||
}
|
||||
++_s11_billardBallCtr;
|
||||
_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
|
||||
_vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
|
||||
_s11_currHookGuySequenceId = _s11_nextHookGuySequenceId;
|
||||
_s11_nextHookGuySequenceId = -1;
|
||||
_timers[4] = getRandom(40) + 20;
|
||||
_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, getSequenceTotalDuration(0x1F4) - 5, 0, 0);
|
||||
_hotspots[kHSBillard]._flags |= SF_DISABLED;
|
||||
_gameSys->setAnimation(0x207, 257, 4);
|
||||
_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, getSequenceTotalDuration(0x1FE), 0, 0);
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_timers[4] = _vm->getRandom(40) + 20;
|
||||
_vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1F4) - 5, 0, 0);
|
||||
_vm->_hotspots[kHSBillard]._flags |= SF_DISABLED;
|
||||
_vm->_gameSys->setAnimation(0x207, 257, 4);
|
||||
_vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1FE), 0, 0);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) {
|
||||
_timers[5] = getRandom(100) + 75;
|
||||
_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
|
||||
if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) {
|
||||
_vm->_timers[5] = _vm->getRandom(100) + 75;
|
||||
_vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2);
|
||||
_s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId;
|
||||
_s11_nextGoggleGuySequenceId = -1;
|
||||
if (_gnapActionStatus >= 1 && _gnapActionStatus <= 4)
|
||||
_gnapActionStatus = -1;
|
||||
if (_vm->_gnapActionStatus >= 1 && _vm->_gnapActionStatus <= 4)
|
||||
_vm->_gnapActionStatus = -1;
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(3) == 2) {
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
|
||||
if (_s11_nextHookGuySequenceId == 0x204) {
|
||||
_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
|
||||
_gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->insertSequence(0x1F5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
|
||||
_vm->_gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x1F5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_s11_currHookGuySequenceId = 0x204;
|
||||
_s11_nextHookGuySequenceId = -1;
|
||||
_gnapSequenceId = 0x1F5;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_timers[4] = getRandom(40) + 20;
|
||||
_timers[2] = getRandom(20) + 70;
|
||||
_timers[3] = getRandom(50) + 200;
|
||||
if (_gnapActionStatus == kASGrabHookGuy)
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gnapSequenceId = 0x1F5;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_timers[4] = _vm->getRandom(40) + 20;
|
||||
_vm->_timers[2] = _vm->getRandom(20) + 70;
|
||||
_vm->_timers[3] = _vm->getRandom(50) + 200;
|
||||
if (_vm->_gnapActionStatus == kASGrabHookGuy)
|
||||
_vm->_gnapActionStatus = -1;
|
||||
} else if (_s11_nextHookGuySequenceId != -1) {
|
||||
_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
|
||||
_vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3);
|
||||
_s11_currHookGuySequenceId = _s11_nextHookGuySequenceId;
|
||||
_s11_nextHookGuySequenceId = -1;
|
||||
_timers[4] = getRandom(40) + 20;
|
||||
if (_gnapActionStatus >= 6 && _gnapActionStatus <= 9)
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_timers[4] = _vm->getRandom(40) + 20;
|
||||
if (_vm->_gnapActionStatus >= 6 && _vm->_gnapActionStatus <= 9)
|
||||
_vm->_gnapActionStatus = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(4) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 4);
|
||||
_hotspots[kHSBillard]._flags &= ~SF_DISABLED;
|
||||
if (_vm->_gameSys->getAnimationStatus(4) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 4);
|
||||
_vm->_hotspots[kHSBillard]._flags &= ~SF_DISABLED;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Gnap
|
||||
|
53
engines/gnap/scenes/scene11.h
Normal file
53
engines/gnap/scenes/scene11.h
Normal file
@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE11_H
|
||||
#define GNAP_SCENE11_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene11: public Scene {
|
||||
public:
|
||||
Scene11(GnapEngine *vm);
|
||||
~Scene11() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s11_billardBallCtr;
|
||||
int _s11_nextHookGuySequenceId;
|
||||
int _s11_currHookGuySequenceId;
|
||||
int _s11_nextGoggleGuySequenceId;
|
||||
int _s11_currGoggleGuySequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE11_H
|
@ -36,6 +36,7 @@
|
||||
#include "gnap/scenes/scene08.h"
|
||||
#include "gnap/scenes/scene09.h"
|
||||
#include "gnap/scenes/scene10.h"
|
||||
#include "gnap/scenes/scene11.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
@ -119,8 +120,9 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 11:
|
||||
backgroundId = scene11_init();
|
||||
scene11_updateHotspots();
|
||||
_scene = new Scene11(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -438,7 +440,7 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 11;
|
||||
break;
|
||||
case 11:
|
||||
scene11_run();
|
||||
_scene->run();
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 12;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user