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doc update for 0.11.0
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7
NEWS
7
NEWS
@ -73,8 +73,11 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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WinCE Port:
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- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
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- Plugins now supported for WinCE.
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- Plugins now supported for WinCE (but not used in this release).
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- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
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- Smaller optimization setting to counteract the growth of the executable.
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- Various bug fixes.
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GP2X Port:
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- Support F200 Touchscreen
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- Various fixes to input code
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@ -1,27 +1,29 @@
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ScummVM Windows CE FAQ
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Last updated: $Date$
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Release version: 0.10.0
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Release version: 0.11.0
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------------------------------------------------------------------------
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New in this version
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-------------------
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0.10.0:
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Major improvements have taken place in this version, mostly for behind-
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the-scenes stuff. First, we have migrated to GCC for building the Windows
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CE port. This helped take care of some obscure compiler bugs which were
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in there for quite a long time. It has also lead to efficient code
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generation due to GCC's advanced capabilities and consequently increased
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runtime speed. The second important change was the overhaul of the SDL
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library port. The benefits from this are twofold: The real-time code paths
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have been optimized, including contributed ARM assembly code for critical
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functions. Further, the screen display and mouse/keyboard input code has
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been partially rewritten to allow for increased compatibility across all
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devices.
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Due to the update of keyboard handling code, the keycodes have changed
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slightly. Running this version of ScummVM will overwrite your key bindings
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with the new defaults. See the section on how to play on Smartphones and
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Pocket PCs below for the new default keybindings.
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0.11.0
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- Redesigned 'Free Look' action (Pocket PCs)
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In order to accommodate for the requirements of the lure engine, the
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usage characteristics of the 'Free Look' action have been improved. The
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new behavior is available for use in all engines, but is is *strongly*
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recommended for at least when playing 'Lure of the Temptress'. By using
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the new scheme, when in 'Free Look' mode, it is now possible to enter
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left clicks by clicking a second time near the current location of the
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mouse pointer. Left and Right clicks at the current point location
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are also available by using the respective actions' bound key.
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- Reduced optimization build
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The ScummVM executable has grown quite large, prohibiting some devices
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from running memory demanding games (or any games at all). Code
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optimization level has been reduced to offset the growth of the executable.
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Games run slightly slower. This will be addressed before next release.
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- Several bugfixes
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------------------------------------------------------------------------
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@ -43,8 +45,9 @@ Official build
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--------------
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The official build is based on the ARM architecture and should work with any
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Pocket PC 2000, Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone
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2002, Smartphone 2003 or Windows Mobile based device.
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Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone 2002,
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Smartphone 2003 or Windows Mobile 5 and 6 based device. It is known to work
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on Pocket PC 2000 devices, but it has not been officially tested.
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Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs
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(MIPS, SH3) is discontinued. Feel free to generate builds for these
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@ -92,7 +95,7 @@ improve the port for your favorite device, or use the last release built with
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the previous port architecture (0.5.1) which was less resource hungry and
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supported more exotic devices.
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* "Paletted" devices (non "true color")
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* "Palleted" devices (non "true color")
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These devices will be supported through the GDI layer which will slow down the
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games a lot. You can try to disable the music/sound effects to get a better
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@ -103,25 +106,6 @@ game experience.
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I don't even think anything will be displayed on these devices :) you can try
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and report your success ...
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* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
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Some devices may be a bit too slow, especially if direct screen access (GAPI)
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is not supported on these devices.
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* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld
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PC platform)
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True VGA games will probably be too slow to run properly on these devices even
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if they can support them ...
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* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
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No, there will never be ANY scaler supporting 800x600 resolution, because
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320x200 games CANNOT be resized to a 800x600 by a simple operation.
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And the device will probably be too slow to perform any kind of graphic
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transform anyway :)
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How do I install ScummVM for Windows CE ?
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-----------------------------------------
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@ -201,6 +185,7 @@ The following actions are available :
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* Cursor : hide or display the mouse cursor
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* Free look : go in or out of free-look mode. In this mode, you can tap
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the screen to look for interesting locations without walking.
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Cling a second time near the pointer's location equals to left click.
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* Zoom up : magnify the upper part of the screen for 640x480 games
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rendered on a QVGA device.
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* Zoom down : magnify the lower part of the screen for 640x480 games
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@ -228,6 +213,7 @@ Notes:
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- YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK
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- YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3
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- YOU MUST MAP THE RIGHT CLICK ACTION TO PLAY SEVERAL GAMES
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- YOU MUST USE THE FREE LOOK ACTION TO PLAY LURE OF THE TEMPTRESS
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How do I hide the toolbar ?
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---------------------------
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@ -575,6 +561,19 @@ performed either by pressing the phone's numeric keypad keys and dpad enter to
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close the dialog, or by navigating the buttons using the dpad arrows and pressing
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with dpad enter. Check the main Readme file for more information on this.
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---------------------------
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-- Lure of the Temptress --
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---------------------------
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The control scheme is awkward (Pocket PCs)
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------------------------------------------
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Map and use the 'Free Look' action. Since normal pointer operation is to
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enter a left click at each tap position, the free look mode enables
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'hovering' the mouse on an object, then right clicking either by using the
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double tap method or by pressing the 'Right Click' action. Also, a left click
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can be entered while in free look mode, by clicking a second time near the
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current pointer's location. Note that two taps equal a left click.
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------------------------------------------------------------------------
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Support
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------------------------------------------------------------------------
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@ -614,3 +613,25 @@ Good Luck and Happy Adventuring!
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The ScummVM team.
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http://www.scummvm.org/
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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Old news follow ...
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------------------------------------------------------------------------
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0.10.0:
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Major improvements have taken place in this version, mostly for behind-
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the-scenes stuff. First, we have migrated to GCC for building the Windows
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CE port. This helped take care of some obscure compiler bugs which were
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in there for quite a long time. It has also lead to efficient code
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generation due to GCC's advanced capabilities and consequently increased
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runtime speed. The second important change was the overhaul of the SDL
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library port. The benefits from this are twofold: The real-time code paths
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have been optimized, including contributed ARM assembly code for critical
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functions. Further, the screen display and mouse/keyboard input code has
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been partially rewritten to allow for increased compatibility across all
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devices.
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Due to the update of keyboard handling code, the keycodes have changed
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slightly. Running this version of ScummVM will overwrite your key bindings
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with the new defaults. See the section on how to play on Smartphones and
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Pocket PCs below for the new default key bindings.
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|
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