doc update for 0.11.0

svn-id: r30416
This commit is contained in:
Kostas Nakos 2008-01-11 20:09:12 +00:00
parent b460e0880b
commit b53a9eadeb
2 changed files with 65 additions and 41 deletions

7
NEWS
View File

@ -73,8 +73,11 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
WinCE Port:
- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE.
- Plugins now supported for WinCE (but not used in this release).
- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- Smaller optimization setting to counteract the growth of the executable.
- Various bug fixes.
GP2X Port:
- Support F200 Touchscreen
- Various fixes to input code

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@ -1,27 +1,29 @@
ScummVM Windows CE FAQ
Last updated: $Date$
Release version: 0.10.0
Release version: 0.11.0
------------------------------------------------------------------------
New in this version
-------------------
0.10.0:
Major improvements have taken place in this version, mostly for behind-
the-scenes stuff. First, we have migrated to GCC for building the Windows
CE port. This helped take care of some obscure compiler bugs which were
in there for quite a long time. It has also lead to efficient code
generation due to GCC's advanced capabilities and consequently increased
runtime speed. The second important change was the overhaul of the SDL
library port. The benefits from this are twofold: The real-time code paths
have been optimized, including contributed ARM assembly code for critical
functions. Further, the screen display and mouse/keyboard input code has
been partially rewritten to allow for increased compatibility across all
devices.
Due to the update of keyboard handling code, the keycodes have changed
slightly. Running this version of ScummVM will overwrite your key bindings
with the new defaults. See the section on how to play on Smartphones and
Pocket PCs below for the new default keybindings.
0.11.0
- Redesigned 'Free Look' action (Pocket PCs)
In order to accommodate for the requirements of the lure engine, the
usage characteristics of the 'Free Look' action have been improved. The
new behavior is available for use in all engines, but is is *strongly*
recommended for at least when playing 'Lure of the Temptress'. By using
the new scheme, when in 'Free Look' mode, it is now possible to enter
left clicks by clicking a second time near the current location of the
mouse pointer. Left and Right clicks at the current point location
are also available by using the respective actions' bound key.
- Reduced optimization build
The ScummVM executable has grown quite large, prohibiting some devices
from running memory demanding games (or any games at all). Code
optimization level has been reduced to offset the growth of the executable.
Games run slightly slower. This will be addressed before next release.
- Several bugfixes
------------------------------------------------------------------------
@ -43,8 +45,9 @@ Official build
--------------
The official build is based on the ARM architecture and should work with any
Pocket PC 2000, Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone
2002, Smartphone 2003 or Windows Mobile based device.
Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone 2002,
Smartphone 2003 or Windows Mobile 5 and 6 based device. It is known to work
on Pocket PC 2000 devices, but it has not been officially tested.
Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs
(MIPS, SH3) is discontinued. Feel free to generate builds for these
@ -92,7 +95,7 @@ improve the port for your favorite device, or use the last release built with
the previous port architecture (0.5.1) which was less resource hungry and
supported more exotic devices.
* "Paletted" devices (non "true color")
* "Palleted" devices (non "true color")
These devices will be supported through the GDI layer which will slow down the
games a lot. You can try to disable the music/sound effects to get a better
@ -103,25 +106,6 @@ game experience.
I don't even think anything will be displayed on these devices :) you can try
and report your success ...
* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
Some devices may be a bit too slow, especially if direct screen access (GAPI)
is not supported on these devices.
* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld
PC platform)
True VGA games will probably be too slow to run properly on these devices even
if they can support them ...
* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
No, there will never be ANY scaler supporting 800x600 resolution, because
320x200 games CANNOT be resized to a 800x600 by a simple operation.
And the device will probably be too slow to perform any kind of graphic
transform anyway :)
How do I install ScummVM for Windows CE ?
-----------------------------------------
@ -201,6 +185,7 @@ The following actions are available :
* Cursor : hide or display the mouse cursor
* Free look : go in or out of free-look mode. In this mode, you can tap
the screen to look for interesting locations without walking.
Cling a second time near the pointer's location equals to left click.
* Zoom up : magnify the upper part of the screen for 640x480 games
rendered on a QVGA device.
* Zoom down : magnify the lower part of the screen for 640x480 games
@ -228,6 +213,7 @@ Notes:
- YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK
- YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3
- YOU MUST MAP THE RIGHT CLICK ACTION TO PLAY SEVERAL GAMES
- YOU MUST USE THE FREE LOOK ACTION TO PLAY LURE OF THE TEMPTRESS
How do I hide the toolbar ?
---------------------------
@ -575,6 +561,19 @@ performed either by pressing the phone's numeric keypad keys and dpad enter to
close the dialog, or by navigating the buttons using the dpad arrows and pressing
with dpad enter. Check the main Readme file for more information on this.
---------------------------
-- Lure of the Temptress --
---------------------------
The control scheme is awkward (Pocket PCs)
------------------------------------------
Map and use the 'Free Look' action. Since normal pointer operation is to
enter a left click at each tap position, the free look mode enables
'hovering' the mouse on an object, then right clicking either by using the
double tap method or by pressing the 'Right Click' action. Also, a left click
can be entered while in free look mode, by clicking a second time near the
current pointer's location. Note that two taps equal a left click.
------------------------------------------------------------------------
Support
------------------------------------------------------------------------
@ -614,3 +613,25 @@ Good Luck and Happy Adventuring!
The ScummVM team.
http://www.scummvm.org/
------------------------------------------------------------------------
------------------------------------------------------------------------
Old news follow ...
------------------------------------------------------------------------
0.10.0:
Major improvements have taken place in this version, mostly for behind-
the-scenes stuff. First, we have migrated to GCC for building the Windows
CE port. This helped take care of some obscure compiler bugs which were
in there for quite a long time. It has also lead to efficient code
generation due to GCC's advanced capabilities and consequently increased
runtime speed. The second important change was the overhaul of the SDL
library port. The benefits from this are twofold: The real-time code paths
have been optimized, including contributed ARM assembly code for critical
functions. Further, the screen display and mouse/keyboard input code has
been partially rewritten to allow for increased compatibility across all
devices.
Due to the update of keyboard handling code, the keycodes have changed
slightly. Running this version of ScummVM will overwrite your key bindings
with the new defaults. See the section on how to play on Smartphones and
Pocket PCs below for the new default key bindings.