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Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
This was noticeable in Full Throttle and Curse of Monkey Island, at least. I don't remember seeing it in The Dig. svn-id: r8313
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@ -328,6 +328,7 @@ void AkosRenderer::codec1_genericDecode() {
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uint y, color, height, pcolor;
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const byte *scaleytab;
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bool masked;
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bool skip_column = false;
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y = v1.y;
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src = _srcptr;
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@ -354,7 +355,7 @@ void AkosRenderer::codec1_genericDecode() {
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if (*scaleytab++ < _scaleY) {
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masked = (y < _outheight) && v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit);
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if (color && y < _outheight && !masked) {
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if (color && y < _outheight && !masked && !skip_column) {
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pcolor = palette[color];
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if (_shadow_mode == 1) {
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if (pcolor == 13)
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@ -387,7 +388,9 @@ void AkosRenderer::codec1_genericDecode() {
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return;
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maskbit = revBitMask[v1.x & 7];
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v1.destptr += v1.scaleXstep;
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}
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skip_column = false;
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} else
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skip_column = true;
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v1.scaleXindex += v1.scaleXstep;
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dst = v1.destptr;
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mask = v1.mask_ptr + (v1.x >> 3);
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