only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)

svn-id: r8847
This commit is contained in:
Max Horn 2003-07-07 22:17:20 +00:00
parent 74554d6e91
commit b5a42396e7

View File

@ -337,7 +337,7 @@ void Scumm::cameraMoved() {
virtscr[0].xstart = _screenStartStrip << 3;
#endif
if (_charset->_hasMask) {
if (_charset->_hasMask && !(_version <= 3 && _gameId != GID_LOOM)) {
int dx = camera._cur.x - camera._last.x;
int dy = camera._cur.y - camera._last.y;
if (dx || dy) {