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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
svn-id: r8847
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@ -337,7 +337,7 @@ void Scumm::cameraMoved() {
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virtscr[0].xstart = _screenStartStrip << 3;
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#endif
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if (_charset->_hasMask) {
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if (_charset->_hasMask && !(_version <= 3 && _gameId != GID_LOOM)) {
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int dx = camera._cur.x - camera._last.x;
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int dy = camera._cur.y - camera._last.y;
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if (dx || dy) {
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