fixed #555567 (savegame menu head line) by moving & enlarging the headline item in the save dialog, and using string 28 for the title

svn-id: r4317
This commit is contained in:
Max Horn 2002-05-14 18:06:15 +00:00
parent 787571c752
commit b5a8bb6b2a
2 changed files with 125 additions and 127 deletions

250
gui.cpp
View File

@ -112,6 +112,128 @@ static uint32 down_arrow[IMG_SIZE] = {
};
const GuiWidget launcher_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget keys_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 },
// First action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},
//Second action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2},
//Third action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3},
//Fourth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},
//Fifth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5},
//OK
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9 },
//Previous-Next
{GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0 },
{0,0,0,0,0,0,0,0,0}
};
const GuiWidget about_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts
{GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget options_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5}, // Sound
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6}, // Keys
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget sound_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9}, /* OK */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget save_load_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0},
{GUI_RESTEXT, 0x01, 0, 10, 7, 240, 16, 0, 1}, /* How may I serve you? */
{GUI_RESTEXT, 0x02, 0, 10, 7, 240, 16, 0, 2}, /* Select a game to LOAD */
{GUI_RESTEXT, 0x04, 0, 10, 7, 240, 16, 0, 3}, /* Name your SAVE game */
{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0},
{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */
{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */
{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */
{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4}, /* Save */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5}, /* Load */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6}, /* Play */
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17}, /* Options */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8}, /* Quit */
{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget pause_dialog[] = {
{GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
void Gui::draw(int start, int end)
{
@ -185,7 +307,6 @@ void Gui::drawChar(const char str, int xx, int yy)
color = ((buffer & mask) != 0);
if (color)
ptr[x] = _color;
// vline(xx + x, yy + y, yy + y);
}
ptr += 320;
}
@ -460,127 +581,6 @@ void Gui::leftMouseClick(int x, int y)
if (_dialog == PAUSE_DIALOG)
close();
}
const GuiWidget launcher_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget keys_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 },
// First action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},
//Second action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2},
//Third action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3},
//Fourth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},
//Fifth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5},
//OK
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9 },
//Previous-Next
{GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0 },
{0,0,0,0,0,0,0,0,0}
};
const GuiWidget about_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts
{GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget options_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5}, // Sound
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6}, // Keys
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget sound_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9}, /* OK */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget save_load_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0},
{GUI_RESTEXT, 0x01, 0, 40, 7, 128, 16, 0, 1}, /* How may I serve you? */
{GUI_RESTEXT, 0x02, 0, 40, 7, 128, 16, 0, 2}, /* Select a game to LOAD */
{GUI_RESTEXT, 0x04, 0, 40, 7, 128, 16, 0, 3}, /* Name your SAVE game */
{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0},
{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */
{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */
{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */
{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4}, /* Save */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5}, /* Load */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6}, /* Play */
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17}, /* Options */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8}, /* Quit */
{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget pause_dialog[] = {
{GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
void Gui::handleSoundDialogCommand(int cmd)
{
@ -782,8 +782,6 @@ void Gui::handleCommand(int cmd)
case 8:
if (lastEdit == -1 || game_names[lastEdit][0] == 0)
return;
// if (_cur_page == 2)
// _slotIndex++;
_s->_saveLoadSlot = lastEdit + _slotIndex;
_s->_saveLoadCompatible = false;
@ -819,8 +817,6 @@ void Gui::getSavegameNames(int start)
{
int i;
_slotIndex = start;
// if (_cur_page == 2)
// start++;
for (i = 0; i < 9; i++, start++) {
valid_games[i] = _s->getSavegameName(start, game_names[i]);
@ -832,7 +828,9 @@ const char *Gui::queryString(int stringno, int id)
static char namebuf[64];
char *result;
int string;
if (id >= 20 && id <= 28) {
// Save game names
sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]);
return namebuf;
}

View File

@ -109,7 +109,7 @@ static ResString string_map_table_v6[] = {
};
static ResString string_map_table_v5[] = {
{0, "How may I serve you?"},
{28, "How may I serve you?"},
{20, "Select a game to LOAD"},
{19, "Name your SAVE game"},
{7, "Save"},