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SCUMM: Don't play SBL effects in MI2 mac.
The original does not do this either.
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@ -248,7 +248,10 @@ void Sound::playSound(int soundID) {
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_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
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}
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}
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// Support for sampled sound effects in Monkey Island 1 and 2
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// Support for sampled sound effects in Monkey Island 1 and 2
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else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
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else if (_vm->_game.platform != Common::kPlatformFMTowns
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// The Macintosh version of MI2 just ignores SBL effects.
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&& (_vm->_game.platform != Common::kPlatformMacintosh && _vm->_game.id != GID_MONKEY2)
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&& READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
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debugC(DEBUG_SOUND, "Using SBL sound effect");
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debugC(DEBUG_SOUND, "Using SBL sound effect");
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// SBL resources essentially contain VOC sound data.
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// SBL resources essentially contain VOC sound data.
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