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BLADERUNNER: Fix compilation
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@ -95,7 +95,7 @@ void ItemPickup::tick() {
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_facing -= float(2.0f * M_PI);
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}
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_animationFrame = (_animationFrame + 1) % _vm->_sliceAnimations->getFrameCount(_animationId);
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_animationFrame = ((int)(_animationFrame + 1)) % ((int)_vm->_sliceAnimations->getFrameCount(_animationId));
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}
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void ItemPickup::draw() {
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