Added some more const keywords

svn-id: r24330
This commit is contained in:
Max Horn 2006-10-15 02:15:38 +00:00
parent 27b73e4960
commit b5cbbd705a
7 changed files with 118 additions and 118 deletions

View File

@ -39,14 +39,14 @@ namespace Agi {
* Patches
*/
static uint8 kq4data_find[] = {
static const uint8 kq4data_find[] = {
0x0C, 0x04, 0xFF, 0x07, 0x05, 0xFF, 0x15, 0x00,
0x03, 0x0A, 0x00, 0x77, 0x83, 0x71, 0x0D, 0x97,
0x03, 0x98, 0xCE, 0x18, 0x98, 0x19, 0x98, 0x1B,
0x98, 0x0C, 0x5A, 0x1A, 0x00
};
static uint8 kq4data_fix[] = {
static const uint8 kq4data_fix[] = {
/* v19 = 0
* new.room(96)
* return
@ -54,14 +54,14 @@ static uint8 kq4data_fix[] = {
0x03, 0x13, 0x0, 0x12, 0x60, 0x00
};
static uint8 grdata_find[] = {
static const uint8 grdata_find[] = {
0x0C, 0x04, 0xFF, 0x07, 0x05, 0xFF, 0x16, 0x00,
0x0C, 0x96, 0x03, 0x0A, 0x00, 0x77, 0x83, 0x71,
0x0D, 0xD9, 0x03, 0xDC, 0xBF, 0x18, 0xDC, 0x19,
0xDC, 0x1B, 0xDC, 0x0C, 0x95, 0x1A
};
static uint8 grdata_fix[] = {
static const uint8 grdata_fix[] = {
/* reset(227)
* v19 = 0
* v246 = 1
@ -73,14 +73,14 @@ static uint8 grdata_fix[] = {
};
#if 0
static uint8 lsl1data_find[] = {
static const uint8 lsl1data_find[] = {
0xFF, 0xFD, 0x07, 0x1E, 0xFC, 0x07, 0x6D, 0x01,
0x5F, 0x03, 0xFC, 0xFF, 0x12, 0x00, 0x0C, 0x6D,
0x78, 0x8A, 0x77, 0x69, 0x16, 0x18, 0x00, 0x0D,
0x30, 0x0D, 0x55, 0x78, 0x65, 0x0A
};
static uint8 lsl1data_fix[] = {
static const uint8 lsl1data_fix[] = {
/* set(109)
* reset(48)
* reset(85)
@ -92,7 +92,7 @@ static uint8 lsl1data_fix[] = {
};
#endif
static uint8 mh1data_find[] = {
static const uint8 mh1data_find[] = {
0xFF, 0x07, 0x05, 0xFF, 0xE6, 0x00,
0x03, 0x0A, 0x02, 0x77, 0x83, 0x71,
0x6F, 0x01, 0x17, 0x00, 0x03, 0x00,
@ -100,7 +100,7 @@ static uint8 mh1data_find[] = {
0x03, 0x03, 0x3B, 0x00, 0x6C, 0x03
};
static uint8 mh1data_fix[] = {
static const uint8 mh1data_fix[] = {
0x0C, 0x05, 0x16, 0x5A, 0x12, 0x99
};

View File

@ -43,7 +43,7 @@ static uint8 scr_on;
static uint8 scr_colour;
static uint8 pri_colour;
static uint8 circles[][15] = { /* agi circle bitmaps */
static const uint8 circles[][15] = { /* agi circle bitmaps */
{0x80},
{0xfc},
{0x5f, 0xf4},
@ -54,14 +54,14 @@ static uint8 circles[][15] = { /* agi circle bitmaps */
{0x18, 0x3c, 0x7e, 0x7e, 0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x7e, 0x7e, 0x3c, 0x18}
};
static uint8 splatter_map[32] = { /* splatter brush bitmaps */
static const uint8 splatter_map[32] = { /* splatter brush bitmaps */
0x20, 0x94, 0x02, 0x24, 0x90, 0x82, 0xa4, 0xa2,
0x82, 0x09, 0x0a, 0x22, 0x12, 0x10, 0x42, 0x14,
0x91, 0x4a, 0x91, 0x11, 0x08, 0x12, 0x25, 0x10,
0x22, 0xa8, 0x14, 0x24, 0x00, 0x50, 0x24, 0x04
};
static uint8 splatter_start[128] = { /* starting bit position */
static const uint8 splatter_start[128] = { /* starting bit position */
0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,

View File

@ -602,7 +602,7 @@ protected:
void updateKyragemFading();
void setupOpcodeTable();
OpcodeProc *_opcodeTable;
const OpcodeProc *_opcodeTable;
int _opcodeTableSize;
void waitForEvent();

View File

@ -94,7 +94,7 @@ struct LanguageTypes {
const char *ext;
};
static LanguageTypes languages[] = {
static const LanguageTypes languages[] = {
{ GF_ENGLISH, "ENG" }, // this is the default language
{ GF_FRENCH, "FRE" },
{ GF_GERMAN, "GER" },
@ -858,7 +858,7 @@ const int Screen::_screenDimTableCountK3 = ARRAYSIZE(_screenDimTableK3);
#define Opcode(x) &KyraEngine::x
void KyraEngine::setupOpcodeTable() {
static OpcodeProc opcodeTable[] = {
static const OpcodeProc opcodeTable[] = {
// 0x00
Opcode(o1_magicInMouseItem),
Opcode(o1_characterSays),

View File

@ -99,7 +99,7 @@ public:
class CharsetRendererCommon : public CharsetRenderer {
protected:
byte *_fontPtr;
const byte *_fontPtr;
int _bitDepth;
int _fontHeight;
int _numChars;
@ -155,7 +155,7 @@ public:
class CharsetRendererV3 : public CharsetRendererCommon {
protected:
byte *_widthTable;
const byte *_widthTable;
public:
CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {}

View File

@ -65,7 +65,7 @@ uint16 Sound::_speechConvertTable[8] = {
};
static Sfx fx_null = {
static const Sfx fx_null = {
0,
0,
{
@ -74,7 +74,7 @@ static Sfx fx_null = {
}
};
static Sfx fx_level_3_ping = {
static const Sfx fx_level_3_ping = {
1,
0,
{
@ -85,7 +85,7 @@ static Sfx fx_level_3_ping = {
}
};
static Sfx fx_factory_sound = {
static const Sfx fx_factory_sound = {
1,
SFXF_SAVE,
{
@ -93,7 +93,7 @@ static Sfx fx_factory_sound = {
}
};
static Sfx fx_crowbar_plaster = {
static const Sfx fx_crowbar_plaster = {
1,
0,
{
@ -101,7 +101,7 @@ static Sfx fx_crowbar_plaster = {
}
};
static Sfx fx_masonry_fall = {
static const Sfx fx_masonry_fall = {
1,
0,
{
@ -109,7 +109,7 @@ static Sfx fx_masonry_fall = {
}
};
static Sfx fx_prise_brick = {
static const Sfx fx_prise_brick = {
2,
0,
{
@ -117,7 +117,7 @@ static Sfx fx_prise_brick = {
}
};
static Sfx fx_rope_creak = {
static const Sfx fx_rope_creak = {
2,
0,
{
@ -125,7 +125,7 @@ static Sfx fx_rope_creak = {
}
};
static Sfx fx_ping = {
static const Sfx fx_ping = {
3,
0,
{
@ -133,7 +133,7 @@ static Sfx fx_ping = {
}
};
static Sfx fx_force_fire_door = {
static const Sfx fx_force_fire_door = {
3,
0,
{
@ -141,7 +141,7 @@ static Sfx fx_force_fire_door = {
}
};
static Sfx fx_brick_hit_foster = {
static const Sfx fx_brick_hit_foster = {
3,
10+SFXF_START_DELAY,
{
@ -149,7 +149,7 @@ static Sfx fx_brick_hit_foster = {
}
};
static Sfx fx_brick_hit_plank = {
static const Sfx fx_brick_hit_plank = {
3,
8+SFXF_START_DELAY,
{
@ -157,7 +157,7 @@ static Sfx fx_brick_hit_plank = {
}
};
static Sfx fx_rm3_lift_moving = {
static const Sfx fx_rm3_lift_moving = {
4,
SFXF_SAVE,
{
@ -167,7 +167,7 @@ static Sfx fx_rm3_lift_moving = {
}
};
static Sfx fx_weld = {
static const Sfx fx_weld = {
4,
0,
{
@ -180,7 +180,7 @@ static Sfx fx_weld = {
}
};
static Sfx fx_weld12 = {
static const Sfx fx_weld12 = {
4,
0,
{
@ -189,7 +189,7 @@ static Sfx fx_weld12 = {
}
};
static Sfx fx_spray_on_skin = {
static const Sfx fx_spray_on_skin = {
4,
0,
{
@ -197,7 +197,7 @@ static Sfx fx_spray_on_skin = {
}
};
static Sfx fx_plank_vibrating = {
static const Sfx fx_plank_vibrating = {
4,
6+SFXF_START_DELAY,
{
@ -205,7 +205,7 @@ static Sfx fx_plank_vibrating = {
}
};
static Sfx fx_press_bang = {
static const Sfx fx_press_bang = {
5,
0,
{
@ -214,7 +214,7 @@ static Sfx fx_press_bang = {
}
};
static Sfx fx_spanner_clunk = {
static const Sfx fx_spanner_clunk = {
5,
0,
{
@ -222,7 +222,7 @@ static Sfx fx_spanner_clunk = {
}
};
static Sfx fx_break_crystals = {
static const Sfx fx_break_crystals = {
5,
0,
{
@ -231,7 +231,7 @@ static Sfx fx_break_crystals = {
}
};
static Sfx fx_press_hiss = {
static const Sfx fx_press_hiss = {
6,
0,
{
@ -240,7 +240,7 @@ static Sfx fx_press_hiss = {
}
};
static Sfx fx_open_door = {
static const Sfx fx_open_door = {
6,
0,
{
@ -248,7 +248,7 @@ static Sfx fx_open_door = {
}
};
static Sfx fx_open_lamb_door = {
static const Sfx fx_open_lamb_door = {
6,
0,
{
@ -258,7 +258,7 @@ static Sfx fx_open_lamb_door = {
}
};
static Sfx fx_splash = {
static const Sfx fx_splash = {
6,
22+SFXF_START_DELAY,
{
@ -266,7 +266,7 @@ static Sfx fx_splash = {
}
};
static Sfx fx_disintegrate = {
static const Sfx fx_disintegrate = {
7,
0,
{
@ -274,7 +274,7 @@ static Sfx fx_disintegrate = {
}
};
static Sfx fx_buzzer = {
static const Sfx fx_buzzer = {
7,
4+SFXF_START_DELAY,
{
@ -282,7 +282,7 @@ static Sfx fx_buzzer = {
}
};
static Sfx fx_lathe = {
static const Sfx fx_lathe = {
7,
SFXF_SAVE,
{
@ -292,7 +292,7 @@ static Sfx fx_lathe = {
}
};
static Sfx fx_hit_crowbar_brick = {
static const Sfx fx_hit_crowbar_brick = {
7,
9+SFXF_START_DELAY,
{
@ -300,7 +300,7 @@ static Sfx fx_hit_crowbar_brick = {
}
};
static Sfx fx_hello_helga = {
static const Sfx fx_hello_helga = {
8,
0,
{
@ -308,7 +308,7 @@ static Sfx fx_hello_helga = {
}
};
static Sfx fx_statue_on_armour = {
static const Sfx fx_statue_on_armour = {
8,
0,
{
@ -316,7 +316,7 @@ static Sfx fx_statue_on_armour = {
}
};
static Sfx fx_lift_alarm = {
static const Sfx fx_lift_alarm = {
8,
SFXF_SAVE,
{
@ -325,7 +325,7 @@ static Sfx fx_lift_alarm = {
}
};
static Sfx fx_drop_crowbar = {
static const Sfx fx_drop_crowbar = {
8,
5+SFXF_START_DELAY,
{
@ -333,7 +333,7 @@ static Sfx fx_drop_crowbar = {
}
};
static Sfx fx_byee_helga = {
static const Sfx fx_byee_helga = {
9,
3+SFXF_START_DELAY,
{
@ -341,7 +341,7 @@ static Sfx fx_byee_helga = {
}
};
static Sfx fx_shed_door_creak = {
static const Sfx fx_shed_door_creak = {
10,
0,
{
@ -349,7 +349,7 @@ static Sfx fx_shed_door_creak = {
}
};
static Sfx fx_explosion = {
static const Sfx fx_explosion = {
10,
0,
{
@ -357,7 +357,7 @@ static Sfx fx_explosion = {
}
};
static Sfx fx_fire_crackle_in_pit = {
static const Sfx fx_fire_crackle_in_pit = {
9,
SFXF_SAVE,
{
@ -365,7 +365,7 @@ static Sfx fx_fire_crackle_in_pit = {
}
};
static Sfx fx_remove_bar_grill = {
static const Sfx fx_remove_bar_grill = {
10,
7+SFXF_START_DELAY,
{
@ -373,7 +373,7 @@ static Sfx fx_remove_bar_grill = {
}
};
static Sfx fx_grill_creak = {
static const Sfx fx_grill_creak = {
10,
43+SFXF_START_DELAY,
{
@ -381,7 +381,7 @@ static Sfx fx_grill_creak = {
}
};
static Sfx fx_steam1 = {
static const Sfx fx_steam1 = {
11,
SFXF_SAVE,
{
@ -390,7 +390,7 @@ static Sfx fx_steam1 = {
}
};
static Sfx fx_steam2 = {
static const Sfx fx_steam2 = {
11,
SFXF_SAVE,
{
@ -399,7 +399,7 @@ static Sfx fx_steam2 = {
}
};
static Sfx fx_steam3 = {
static const Sfx fx_steam3 = {
11,
SFXF_SAVE,
{
@ -408,7 +408,7 @@ static Sfx fx_steam3 = {
}
};
static Sfx fx_crowbar_wooden = {
static const Sfx fx_crowbar_wooden = {
11,
0,
{
@ -416,7 +416,7 @@ static Sfx fx_crowbar_wooden = {
}
};
static Sfx fx_helmet_down_3 = {
static const Sfx fx_helmet_down_3 = {
11,
0,
{
@ -424,7 +424,7 @@ static Sfx fx_helmet_down_3 = {
}
};
static Sfx fx_guard_fall = {
static const Sfx fx_guard_fall = {
11,
4,
{
@ -433,7 +433,7 @@ static Sfx fx_guard_fall = {
};
#if 0
static Sfx fx_furnace = {
static const Sfx fx_furnace = {
11,
0,
{
@ -443,7 +443,7 @@ static Sfx fx_furnace = {
};
#endif
static Sfx fx_fall_thru_box = {
static const Sfx fx_fall_thru_box = {
12,
0,
{
@ -451,7 +451,7 @@ static Sfx fx_fall_thru_box = {
}
};
static Sfx fx_lazer = {
static const Sfx fx_lazer = {
12,
0,
{
@ -459,7 +459,7 @@ static Sfx fx_lazer = {
}
};
static Sfx fx_scanner = {
static const Sfx fx_scanner = {
12,
0,
{
@ -467,7 +467,7 @@ static Sfx fx_scanner = {
}
};
static Sfx fx_helmet_up_3 = {
static const Sfx fx_helmet_up_3 = {
12,
0,
{
@ -475,7 +475,7 @@ static Sfx fx_helmet_up_3 = {
}
};
static Sfx fx_liquid_bubble = {
static const Sfx fx_liquid_bubble = {
12,
SFXF_SAVE,
{
@ -485,7 +485,7 @@ static Sfx fx_liquid_bubble = {
}
};
static Sfx fx_liquid_drip = {
static const Sfx fx_liquid_drip = {
13,
6+SFXF_START_DELAY,
{
@ -493,7 +493,7 @@ static Sfx fx_liquid_drip = {
}
};
static Sfx fx_goo_drip = {
static const Sfx fx_goo_drip = {
13,
5+SFXF_START_DELAY,
{
@ -501,7 +501,7 @@ static Sfx fx_goo_drip = {
}
};
static Sfx fx_comp_bleeps = {
static const Sfx fx_comp_bleeps = {
13,
0,
{
@ -509,7 +509,7 @@ static Sfx fx_comp_bleeps = {
}
};
static Sfx fx_use_crowbar_grill = {
static const Sfx fx_use_crowbar_grill = {
13,
34+SFXF_START_DELAY,
{
@ -517,7 +517,7 @@ static Sfx fx_use_crowbar_grill = {
}
};
static Sfx fx_helmet_grind = {
static const Sfx fx_helmet_grind = {
14,
0,
{
@ -525,7 +525,7 @@ static Sfx fx_helmet_grind = {
}
};
static Sfx fx_lift_moving = {
static const Sfx fx_lift_moving = {
14,
SFXF_SAVE,
{
@ -535,7 +535,7 @@ static Sfx fx_lift_moving = {
}
};
static Sfx fx_use_secateurs = {
static const Sfx fx_use_secateurs = {
14,
18+SFXF_START_DELAY,
{
@ -543,7 +543,7 @@ static Sfx fx_use_secateurs = {
}
};
static Sfx fx_hit_joey1 = {
static const Sfx fx_hit_joey1 = {
14,
7+SFXF_START_DELAY,
{
@ -551,7 +551,7 @@ static Sfx fx_hit_joey1 = {
}
};
static Sfx fx_hit_joey2 = {
static const Sfx fx_hit_joey2 = {
14,
13+SFXF_START_DELAY,
{
@ -559,7 +559,7 @@ static Sfx fx_hit_joey2 = {
}
};
static Sfx fx_dani_phone_ring = {
static const Sfx fx_dani_phone_ring = {
15,
0,
{
@ -567,7 +567,7 @@ static Sfx fx_dani_phone_ring = {
}
};
static Sfx fx_sc74_pod_down = {
static const Sfx fx_sc74_pod_down = {
15,
0,
{
@ -575,7 +575,7 @@ static Sfx fx_sc74_pod_down = {
}
};
static Sfx fx_phone = {
static const Sfx fx_phone = {
15,
0,
{
@ -583,7 +583,7 @@ static Sfx fx_phone = {
}
};
static Sfx fx_25_weld = {
static const Sfx fx_25_weld = {
15,
0,
{
@ -591,7 +591,7 @@ static Sfx fx_25_weld = {
}
};
static Sfx fx_lift_open_7 = {
static const Sfx fx_lift_open_7 = {
15,
0,
{
@ -600,7 +600,7 @@ static Sfx fx_lift_open_7 = {
}
};
static Sfx fx_lift_close_7 = {
static const Sfx fx_lift_close_7 = {
16,
0,
{
@ -609,7 +609,7 @@ static Sfx fx_lift_close_7 = {
}
};
static Sfx fx_s2_helmet = {
static const Sfx fx_s2_helmet = {
16,
0,
{
@ -617,7 +617,7 @@ static Sfx fx_s2_helmet = {
}
};
static Sfx fx_hiss_in_nitrogen = {
static const Sfx fx_hiss_in_nitrogen = {
16,
0,
{
@ -625,7 +625,7 @@ static Sfx fx_hiss_in_nitrogen = {
}
};
static Sfx fx_dog_yap_indoors = {
static const Sfx fx_dog_yap_indoors = {
16,
0,
{
@ -634,7 +634,7 @@ static Sfx fx_dog_yap_indoors = {
}
};
static Sfx fx_dog_yap_outdoors = {
static const Sfx fx_dog_yap_outdoors = {
16,
0,
{
@ -646,7 +646,7 @@ static Sfx fx_dog_yap_outdoors = {
}
};
static Sfx fx_locker_creak_open = {
static const Sfx fx_locker_creak_open = {
17,
0,
{
@ -654,7 +654,7 @@ static Sfx fx_locker_creak_open = {
}
};
static Sfx fx_big_tent_gurgle = {
static const Sfx fx_big_tent_gurgle = {
17,
0,
{
@ -662,7 +662,7 @@ static Sfx fx_big_tent_gurgle = {
}
};
static Sfx fx_wind_howl = {
static const Sfx fx_wind_howl = {
17,
SFXF_SAVE,
{
@ -671,7 +671,7 @@ static Sfx fx_wind_howl = {
}
};
static Sfx fx_lift_open_29 = {
static const Sfx fx_lift_open_29 = {
17,
0,
{
@ -680,7 +680,7 @@ static Sfx fx_lift_open_29 = {
}
};
static Sfx fx_lift_arrive_7 = {
static const Sfx fx_lift_arrive_7 = {
17,
0,
{
@ -689,7 +689,7 @@ static Sfx fx_lift_arrive_7 = {
}
};
static Sfx fx_lift_close_29 = {
static const Sfx fx_lift_close_29 = {
18,
0,
{
@ -699,7 +699,7 @@ static Sfx fx_lift_close_29 = {
}
};
static Sfx fx_shaft_industrial_noise = {
static const Sfx fx_shaft_industrial_noise = {
18,
SFXF_SAVE,
{
@ -707,7 +707,7 @@ static Sfx fx_shaft_industrial_noise = {
}
};
static Sfx fx_gall_drop = {
static const Sfx fx_gall_drop = {
18,
29+SFXF_START_DELAY,
{
@ -715,7 +715,7 @@ static Sfx fx_gall_drop = {
}
};
static Sfx fx_door_slam_under = {
static const Sfx fx_door_slam_under = {
19,
0,
{
@ -723,7 +723,7 @@ static Sfx fx_door_slam_under = {
}
};
static Sfx fx_reichs_fish = {
static const Sfx fx_reichs_fish = {
19,
SFXF_SAVE,
{
@ -731,7 +731,7 @@ static Sfx fx_reichs_fish = {
}
};
static Sfx fx_judges_gavel1 = {
static const Sfx fx_judges_gavel1 = {
19,
13+SFXF_START_DELAY,
{
@ -739,7 +739,7 @@ static Sfx fx_judges_gavel1 = {
}
};
static Sfx fx_judges_gavel2 = {
static const Sfx fx_judges_gavel2 = {
19,
16+SFXF_START_DELAY,
{
@ -747,7 +747,7 @@ static Sfx fx_judges_gavel2 = {
}
};
static Sfx fx_judges_gavel3 = {
static const Sfx fx_judges_gavel3 = {
19,
19+SFXF_START_DELAY,
{
@ -755,7 +755,7 @@ static Sfx fx_judges_gavel3 = {
}
};
static Sfx fx_wind_3 = {
static const Sfx fx_wind_3 = {
20,
SFXF_SAVE,
{
@ -763,7 +763,7 @@ static Sfx fx_wind_3 = {
}
};
static Sfx fx_fact_sensor = {
static const Sfx fx_fact_sensor = {
20,
SFXF_SAVE,
{
@ -771,7 +771,7 @@ static Sfx fx_fact_sensor = {
}
};
static Sfx fx_medi_stab_gall = {
static const Sfx fx_medi_stab_gall = {
20,
17+SFXF_START_DELAY,
{
@ -779,7 +779,7 @@ static Sfx fx_medi_stab_gall = {
}
};
static Sfx fx_computer_3 = {
static const Sfx fx_computer_3 = {
21,
SFXF_SAVE,
{
@ -787,7 +787,7 @@ static Sfx fx_computer_3 = {
}
};
static Sfx fx_timber_cracking = {
static const Sfx fx_timber_cracking = {
21,
0,
{
@ -795,7 +795,7 @@ static Sfx fx_timber_cracking = {
}
};
static Sfx fx_anchor_fall = {
static const Sfx fx_anchor_fall = {
22,
0,
{
@ -803,7 +803,7 @@ static Sfx fx_anchor_fall = {
}
};
static Sfx fx_elevator_4 = {
static const Sfx fx_elevator_4 = {
22,
0,
{
@ -811,7 +811,7 @@ static Sfx fx_elevator_4 = {
}
};
static Sfx fx_star_trek_2 = {
static const Sfx fx_star_trek_2 = {
22,
SFXF_SAVE,
{
@ -819,7 +819,7 @@ static Sfx fx_star_trek_2 = {
}
};
static Sfx fx_lift_closing = {
static const Sfx fx_lift_closing = {
23,
0,
{
@ -827,7 +827,7 @@ static Sfx fx_lift_closing = {
}
};
static Sfx fx_heartbeat = {
static const Sfx fx_heartbeat = {
23,
11+SFXF_START_DELAY,
{
@ -843,7 +843,7 @@ static Sfx fx_heartbeat = {
}
};
static Sfx fx_pos_key = {
static const Sfx fx_pos_key = {
25,
2+SFXF_START_DELAY,
{
@ -851,7 +851,7 @@ static Sfx fx_pos_key = {
}
};
static Sfx fx_neg_key = {
static const Sfx fx_neg_key = {
26,
2+SFXF_START_DELAY,
{
@ -859,7 +859,7 @@ static Sfx fx_neg_key = {
}
};
static Sfx fx_orifice_swallow_drip = {
static const Sfx fx_orifice_swallow_drip = {
28,
0,
{
@ -867,7 +867,7 @@ static Sfx fx_orifice_swallow_drip = {
}
};
static Sfx *musicList[] = {
static const Sfx *musicList[] = {
&fx_press_bang, // 256 banging of the press
&fx_press_hiss, // 257 hissing press
&fx_wind_howl, // 258 howling wind
@ -1135,8 +1135,8 @@ void Sound::fnStartFx(uint32 sound, uint8 channel) {
sound &= ~(1 << 8);
Sfx *sfx = musicList[sound];
RoomList *roomList = sfx->roomList;
const Sfx *sfx = musicList[sound];
const RoomList *roomList = sfx->roomList;
int i = 0;
if (roomList[i].room != 0xff) // if room list empty then do all rooms

View File

@ -1881,11 +1881,11 @@ int32 Logic::fnColour(int32 *params) {
#define GREEN 3
#define BLUE 4
static uint8 black[4] = { 0, 0, 0, 0 };
static uint8 white[4] = { 255, 255, 255, 0 };
static uint8 red[4] = { 255, 0, 0, 0 };
static uint8 green[4] = { 0, 255, 0, 0 };
static uint8 blue[4] = { 0, 0, 255, 0 };
static const uint8 black[4] = { 0, 0, 0, 0 };
static const uint8 white[4] = { 255, 255, 255, 0 };
static const uint8 red[4] = { 255, 0, 0, 0 };
static const uint8 green[4] = { 0, 255, 0, 0 };
static const uint8 blue[4] = { 0, 0, 255, 0 };
#endif
int32 Logic::fnFlash(int32 *params) {