FULLPIPE: Renames in scene29

This commit is contained in:
Eugene Sandulenko 2014-04-07 23:43:22 +03:00
parent 8f5b068474
commit b5cd8e69a0
3 changed files with 30 additions and 30 deletions

View File

@ -386,11 +386,11 @@ Vars::Vars() {
scene29_var10 = false;
scene29_reachedFarRight = false;
scene29_rideBackEnabled = false;
scene29_var13 = 0;
scene29_shootCountdown = 0;
scene29_shootDistance = 75;
scene29_var15 = 0;
scene29_var16 = 0;
scene29_var17 = 0;
scene29_manIsHit = 0;
scene29_scrollSpeed = 0;
scene29_scrollingDisabled = 0;
scene29_var18 = 0;
scene29_var20 = 0;
scene29_var21 = 0;

View File

@ -603,11 +603,11 @@ public:
bool scene29_var10;
bool scene29_reachedFarRight;
bool scene29_rideBackEnabled;
int scene29_var13;
int scene29_shootCountdown;
int scene29_shootDistance;
int scene29_var15;
int scene29_var16;
int scene29_var17;
int scene29_manIsHit;
int scene29_scrollSpeed;
bool scene29_scrollingDisabled;
int scene29_var18;
Common::Array<WalkingBearder *> scene29_var19;
int scene29_var20;

View File

@ -157,11 +157,11 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_var10 = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
g_vars->scene29_var13 = 0;
g_vars->scene29_shootCountdown = 0;
g_vars->scene29_shootDistance = 75;
g_vars->scene29_var15 = 0;
g_vars->scene29_var16 = 0;
g_vars->scene29_var17 = 0;
g_vars->scene29_manIsHit = false;
g_vars->scene29_scrollSpeed = 0;
g_vars->scene29_scrollingDisabled = false;
g_vars->scene29_var18 = 0;
g_fp->setArcadeOverlay(PIC_CSR_ARCADE8);
@ -169,7 +169,7 @@ void scene29_initScene(Scene *sc) {
void sceneHandler29_winArcade() {
if (g_vars->scene29_shooter2->_flags & 4) {
g_vars->scene29_var13 = 0;
g_vars->scene29_shootCountdown = 0;
g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);
g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND);
@ -407,7 +407,7 @@ void sceneHandler29_shootRed() {
void sceneHandler29_manJump() {
if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) {
g_vars->scene29_rideBackEnabled = false;
g_vars->scene29_var15 = 0;
g_vars->scene29_manIsHit = false;
g_vars->scene29_reachedFarRight = true;
g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
@ -421,7 +421,7 @@ void sceneHandler29_manJump() {
void sceneHandler29_manBend() {
if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) {
g_vars->scene29_rideBackEnabled = false;
g_vars->scene29_var15 = 0;
g_vars->scene29_manIsHit = false;
g_vars->scene29_reachedFarRight = true;
g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
@ -433,7 +433,7 @@ void sceneHandler29_manBend() {
}
bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) {
if (!g_vars->scene29_var10 || g_vars->scene29_var15)
if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit)
return false;
if ((ani->_ox >= g_vars->scene29_var20 + 42 || ani->_ox <= g_vars->scene29_var20 + 8)
@ -453,7 +453,7 @@ bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) {
}
bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) {
if (!g_vars->scene29_var10 || g_vars->scene29_var15)
if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit)
return false;
if (ani->_ox >= g_vars->scene29_var20 + 40) {
@ -489,7 +489,7 @@ bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) {
void sceneHandler29_manHit() {
MGMInfo mgminfo;
g_vars->scene29_var15 = 1;
g_vars->scene29_manIsHit = true;
g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
g_fp->_aniMan->setOXY(g_vars->scene29_var20, g_vars->scene29_var21);
@ -686,16 +686,16 @@ void sceneHandler29_sub03() {
}
void sceneHandler29_manFromL() {
if (g_vars->scene29_var20 < 497 && !g_vars->scene29_var17) {
if (g_vars->scene29_var20 < 497 && !g_vars->scene29_scrollingDisabled) {
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000);
chainQueue(QU_SC29_MANFROM_L, 1);
g_vars->scene29_var17 = 1;
g_vars->scene29_scrollingDisabled = true;
g_fp->_scrollSpeed = g_vars->scene29_var16;
g_fp->_scrollSpeed = g_vars->scene29_scrollSpeed;
}
}
@ -746,9 +746,9 @@ void sceneHandler29_manToR() {
g_fp->_msgY = -1;
g_fp->_msgX = -1;
g_vars->scene29_var17 = 0;
g_vars->scene29_scrollingDisabled = false;
g_vars->scene29_var16 = g_fp->_scrollSpeed;
g_vars->scene29_scrollSpeed = g_fp->_scrollSpeed;
g_fp->_scrollSpeed = 4;
}
@ -802,7 +802,7 @@ void sceneHandler29_sub05() {
} else {
g_vars->scene29_shootDistance = (1310 - g_vars->scene29_var20) * 5213 / 100000 + 25;
if (!g_vars->scene29_var15)
if (!g_vars->scene29_manIsHit)
g_fp->_aniMan->startAnim(MV_MAN29_RUN, 0, -1);
}
}
@ -819,7 +819,7 @@ void sceneHandler29_shootersEscape() {
if (g_vars->scene29_var20 > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement
&& g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) {
g_vars->scene29_var13 = 0;
g_vars->scene29_shootCountdown = 0;
g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);
g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND);
@ -851,13 +851,13 @@ void sceneHandler29_shoot() {
if (g_vars->scene29_shooter2->_flags & 4) {
g_vars->scene29_shooter2->startAnim(MV_STR2_SHOOT, 0, -1);
g_vars->scene29_var13 = 0;
g_vars->scene29_shootCountdown = 0;
}
}
} else {
g_vars->scene29_shooter1->startAnim(MV_STR1_SHOOT, 0, -1);
g_vars->scene29_var13 = 0;
g_vars->scene29_shootCountdown = 0;
}
}
}
@ -1021,7 +1021,7 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_ENABLEPORTER:
g_vars->scene29_reachedFarRight = true;
g_vars->scene29_rideBackEnabled = false;
g_vars->scene29_var15 = 0;
g_vars->scene29_manIsHit = false;
break;
case 29:
@ -1087,9 +1087,9 @@ int sceneHandler29(ExCommand *cmd) {
else if (g_vars->scene29_rideBackEnabled)
sceneHandler29_manRideBack();
g_vars->scene29_var13++;
g_vars->scene29_shootCountdown++;
if (g_vars->scene29_var13 > g_vars->scene29_shootDistance)
if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance)
sceneHandler29_shoot();
sceneHandler29_animBearded();