SUPERNOVA: Add strings for quit game prompt

This commit is contained in:
Thierry Crozat 2018-02-23 23:50:58 +00:00
parent d99905f76d
commit b5df2f8ec7
2 changed files with 6 additions and 0 deletions

View File

@ -815,6 +815,10 @@ const char *gameText[] = {
"Hmm, keine Antwort.", // kStringTelomat20
"Passwort:", // kStringTelomat21
"Deine Armbanduhr piepst,|die Alarmzeit ist erreicht.", // kStringAlarm
// 650
"Spiel abbrechen?", // kStringLeaveGame
"Ja", // kStringYes
"Nein", // kStringNo
NULL
};

View File

@ -550,6 +550,8 @@ enum StringID {
kStringTelomat8, kStringTelomat9, kStringTelomat10, kStringTelomat11, kStringTelomat12,
kStringTelomat13, kStringTelomat14, kStringTelomat15, kStringTelomat16, kStringTelomat17,
kStringTelomat18, kStringTelomat19, kStringTelomat20, kStringTelomat21, kStringAlarm,
// 650
kStringLeaveGame, kStringYes, kStringNo,
// Add two placeholder strings at the end for variable text
kStringPlaceholder1, kStringPlaceholder2,