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SUPERNOVA: Add strings for quit game prompt
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@ -815,6 +815,10 @@ const char *gameText[] = {
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"Hmm, keine Antwort.", // kStringTelomat20
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"Passwort:", // kStringTelomat21
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"Deine Armbanduhr piepst,|die Alarmzeit ist erreicht.", // kStringAlarm
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// 650
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"Spiel abbrechen?", // kStringLeaveGame
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"Ja", // kStringYes
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"Nein", // kStringNo
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NULL
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};
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@ -550,6 +550,8 @@ enum StringID {
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kStringTelomat8, kStringTelomat9, kStringTelomat10, kStringTelomat11, kStringTelomat12,
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kStringTelomat13, kStringTelomat14, kStringTelomat15, kStringTelomat16, kStringTelomat17,
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kStringTelomat18, kStringTelomat19, kStringTelomat20, kStringTelomat21, kStringAlarm,
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// 650
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kStringLeaveGame, kStringYes, kStringNo,
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// Add two placeholder strings at the end for variable text
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kStringPlaceholder1, kStringPlaceholder2,
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