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Fix annoying indentation of the CHECK_HEAP macro
svn-id: r5018
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e9c1d9d802
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@ -1049,8 +1049,9 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx)
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skip = 0x98;
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}
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ptr += skip; // size + instruments
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size -= skip; // drop instruments for now
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CHECK_HEAP track = (byte *)calloc(size, 1);
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size -= skip; // drop instruments for now
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CHECK_HEAP
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track = (byte *)calloc(size, 1);
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if (track == NULL) {
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error("Out of memory while allocating %d", size);
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}
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@ -1111,7 +1112,8 @@ byte *Scumm::getResourceAddress(int type, int idx)
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{
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byte *ptr;
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CHECK_HEAP if (!validateResource("getResourceAddress", type, idx))
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CHECK_HEAP
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if (!validateResource("getResourceAddress", type, idx))
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return NULL;
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if (!res.address[type]) {
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@ -1174,7 +1176,8 @@ byte *Scumm::createResource(int type, int idx, uint32 size)
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{
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byte *ptr;
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CHECK_HEAP debug(9, "createResource(%s,%d,%d)", resTypeFromId(type), idx, size);
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CHECK_HEAP
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debug(9, "createResource(%s,%d,%d)", resTypeFromId(type), idx, size);
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if (!validateResource("allocating", type, idx))
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return NULL;
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@ -1182,7 +1185,8 @@ byte *Scumm::createResource(int type, int idx, uint32 size)
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expireResources(size);
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CHECK_HEAP ptr = (byte *)calloc(size + sizeof(MemBlkHeader) + SAFETY_AREA, 1);
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CHECK_HEAP
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ptr = (byte *)calloc(size + sizeof(MemBlkHeader) + SAFETY_AREA, 1);
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if (ptr == NULL) {
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error("Out of memory while allocating %d", size);
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}
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@ -1208,7 +1212,8 @@ void Scumm::nukeResource(int type, int idx)
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{
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byte *ptr;
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CHECK_HEAP if (!res.address[type])
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CHECK_HEAP
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if (!res.address[type])
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return;
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assert(idx >= 0 && idx < res.num[type]);
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