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NEVERHOOD: Fix save slot selection
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab
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@ -766,9 +766,7 @@ void SavegameListBox::onClick() {
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mousePos.y -= _y + _rect.y1;
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if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
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mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
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// We add 1 to the char height to ensure that the correct entry is chosen if the
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// user clicks at the bottom the text entry
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int newIndex = _firstVisibleItem + mousePos.y / (_fontSurface->getCharHeight() + 1);
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int newIndex = _firstVisibleItem + mousePos.y / _fontSurface->getCharHeight();
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if (newIndex <= _lastVisibleItem) {
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_currIndex = newIndex;
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refresh();
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