NEVERHOOD: Change addHitRect to use an explicit count

- This is since the alignment stuff didn't work and it's not worth it to investigate
- Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
This commit is contained in:
johndoe123 2011-07-13 18:34:20 +00:00 committed by Willem Jan Palenstijn
parent ffe024844b
commit b611b65bf4
7 changed files with 47 additions and 22 deletions

View File

@ -76,6 +76,7 @@ typedef std::vector<RectItem> RectItems;
struct MessageItem {
uint16 messageNum;
uint32 messageParam;
MessageItem(uint16 msgNum, uint32 msgParam) : messageNum(msgNum), messageParam(msgParam) {}
};
typedef std::vector<MessageItem> MessageItems;
@ -103,14 +104,10 @@ byte *getData(uint32 offset) {
return data + offset - dataStart + fileStart;
}
void addHitRect(uint32 offset) {
void addHitRect(uint32 count, uint32 offset) {
HitRectList *hitRectList = new HitRectList();
hitRectList->id = offset;
byte *item = getData(offset);
uint32 count = READ_LE_UINT32(item);
//printf("count = %d\n", count);
// Align to 16 bytes
item = data + ((offset + 4 + 16) & 0xFFFFFFF0) - dataStart + fileStart;
for (uint32 i = 0; i < count; i++) {
HitRect hitRect;
hitRect.x1 = READ_LE_UINT16(item + 0);
@ -128,15 +125,43 @@ void addHitRect(uint32 offset) {
void addMessage(uint32 count, uint32 offset) {
MessageList *messageList = new MessageList();
messageList->id = offset;
byte *item = getData(offset);
for (uint32 i = 0; i < count; i++) {
MessageItem messageItem;
messageItem.messageNum = READ_LE_UINT16(item + 0);
messageItem.messageParam = READ_LE_UINT32(item + 4);
//printf("%04X, %08X\n", messageItem.messageNum, messageItem.messageParam);
item += 8;
messageList->messageItems.push_back(messageItem);
// Special code for message lists which are set at runtime (but otherwise constant)
switch (offset) {
// Scene 1002 rings
case 0x004B4200:
messageList->messageItems.push_back(MessageItem(0x4800, 258));
messageList->messageItems.push_back(MessageItem(0x100D, 0x4A845A00));
messageList->messageItems.push_back(MessageItem(0x4805, 1));
break;
case 0x004B4218:
messageList->messageItems.push_back(MessageItem(0x4800, 297));
messageList->messageItems.push_back(MessageItem(0x100D, 0x43807801));
messageList->messageItems.push_back(MessageItem(0x4805, 2));
break;
case 0x004B4230:
messageList->messageItems.push_back(MessageItem(0x4800, 370));
messageList->messageItems.push_back(MessageItem(0x100D, 0x46C26A01));
break;
case 0x004B4240:
messageList->messageItems.push_back(MessageItem(0x4800, 334));
messageList->messageItems.push_back(MessageItem(0x100D, 0x468C7B11));
messageList->messageItems.push_back(MessageItem(0x4805, 1));
break;
case 0x004B4258:
messageList->messageItems.push_back(MessageItem(0x4800, 425));
messageList->messageItems.push_back(MessageItem(0x100D, 0x42845B19));
messageList->messageItems.push_back(MessageItem(0x4805, 1));
break;
default:
// Read message list from the exe
byte *item = getData(offset);
for (uint32 i = 0; i < count; i++) {
messageList->messageItems.push_back(MessageItem(READ_LE_UINT16(item + 0), READ_LE_UINT32(item + 4)));
item += 8;
}
}
messageLists.push_back(messageList);
}
@ -180,8 +205,8 @@ int main(int argc, char *argv[]) {
loadExe("nhc.exe");
for (int i = 0; hitRectListOffsets[i] != 0; i++) {
addHitRect(hitRectListOffsets[i]);
for (int i = 0; hitRectListOffsets[i] != 0; i += 2) {
addHitRect(hitRectListOffsets[i], hitRectListOffsets[i + 1]);
}
for (int i = 0; rectListOffsets[i] != 0; i += 2) {

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@ -22,10 +22,10 @@
static const uint32 hitRectListOffsets[] = {
// Scene1001
0x004B4858,
1, 0x004B4860,
// Scene1002
0x004B4134,
0
1, 0x004B4138,
0, 0
};
static const uint32 rectListOffsets[] = {

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@ -33,7 +33,7 @@ GameModule::GameModule(NeverhoodEngine *vm)
// Other initializations moved to actual engine class
// TODO .text:0048AD96
// TODO
// TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);

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@ -58,7 +58,7 @@ Klayman::Klayman(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, int
_status3(1), _parentScene(parentScene), _flagE2(false), _flagE3(false), _flagF6(false), _flagF7(false),
_flagFA(false), _statusE0(0), _field114(0), _resourceHandle(-1), _soundFlag(false) {
// TODO .text:0041C4D3 DirtySurface
// TODO
createSurface(surfacePriority, 320, 200);
_x = x;
_y = y;

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@ -178,7 +178,7 @@ Background *Scene::addBackground(Background *background) {
void Scene::update() {
if (_smkFileHash != 0) {
// TODO .text:0040138D
// TODO
//**** ALL TODO
_smackerPlayer = new SmackerPlayer(_vm, this, _smkFileHash, true, 0);
_savedUpdateHandlerCb = _updateHandlerCb;

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@ -146,7 +146,7 @@ void SmackerPlayer::update() {
}
if (_doubleSurface) {
// TODO .text:0046422D mov byte ptr [eax+28h], 1
// TODO
}
// TODO _vm->_screen->_skipUpdate = true;