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https://github.com/libretro/scummvm.git
synced 2025-04-04 07:41:58 +00:00
Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)
svn-id: r27595
This commit is contained in:
parent
db8e5332fc
commit
b61738b270
@ -45,7 +45,7 @@ int SagaEngine::processInput() {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.flags == Common::KBD_CTRL) {
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if (event.kbd.keycode == 'd')
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if (event.kbd.keycode == Common::KEYCODE_d)
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_console->attach();
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}
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if (_interface->_textInput || _interface->_statusTextInput) {
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@ -54,64 +54,64 @@ int SagaEngine::processInput() {
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}
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switch (event.kbd.keycode) {
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case '#':
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case '`':
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case '~':
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case Common::KEYCODE_HASH:
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case Common::KEYCODE_BACKQUOTE:
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case '~': // Has no KEYCODE constant
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_console->attach();
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break;
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case 'r':
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case Common::KEYCODE_r:
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_interface->draw();
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break;
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#if 0
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case 269:
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case 270:
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case 273:
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case 274:
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case 275:
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case 276:
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case Common::KEYCODE_KP_MINUS:
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case Common::KEYCODE_KP_PLUS:
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case Common::KEYCODE_UP:
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_LEFT:
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if (_vm->_scene->getFlags() & kSceneFlagISO) {
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_vm->_isoMap->_viewDiff += (event.kbd.keycode == 270) - (event.kbd.keycode == 269);
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_vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 274) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 273));
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_vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 275) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 276));
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_vm->_isoMap->_viewDiff += (event.kbd.keycode == Common::KEYCODE_KP_PLUS) - (event.kbd.keycode == Common::KEYCODE_KP_MINUS);
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_vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_DOWN) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_UP));
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_vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_RIGHT) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_LEFT));
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}
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break;
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#endif
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case 282: // F1
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case Common::KEYCODE_F1:
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_render->toggleFlag(RF_SHOW_FPS);
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_actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15;
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break;
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case 283: // F2
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case Common::KEYCODE_F2:
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_render->toggleFlag(RF_PALETTE_TEST);
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break;
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case 284: // F3
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case Common::KEYCODE_F3:
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_render->toggleFlag(RF_TEXT_TEST);
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break;
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case 285: // F4
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case Common::KEYCODE_F4:
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_render->toggleFlag(RF_OBJECTMAP_TEST);
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break;
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case 286: // F5
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case Common::KEYCODE_F5:
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if (_interface->getSaveReminderState() > 0)
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_interface->setMode(kPanelOption);
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break;
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case 287: // F6
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case Common::KEYCODE_F6:
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_render->toggleFlag(RF_ACTOR_PATH_TEST);
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break;
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case 288: // F7
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case Common::KEYCODE_F7:
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//_actor->frameTest();
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break;
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case 289: // F8
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case Common::KEYCODE_F8:
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break;
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case 290: // F9
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case Common::KEYCODE_F9:
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_interface->keyBoss();
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break;
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// Actual game keys
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case 32: // space
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case Common::KEYCODE_SPACE:
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_actor->abortSpeech();
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break;
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case 19: // pause
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case 'z':
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case Common::KEYCODE_PAUSE:
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case Common::KEYCODE_z:
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_render->toggleFlag(RF_RENDERPAUSE);
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break;
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default:
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