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OPENGL: Fix hidden overladed virtual saveScreenshot() warning
This noisy warning at least occur when building for Android (OpenGL, but not SDL).
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@ -265,6 +265,9 @@ protected:
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*/
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bool saveScreenshot(const Common::String &filename) const;
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// Do not hide the argument-less saveScreenshot from the base class
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using WindowedGraphicsManager::saveScreenshot;
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private:
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//
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// OpenGL utilities
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