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changed name from _insaneFlag to _smushFrameRate
svn-id: r6136
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75085a6077
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b64c9ebc2b
@ -2477,9 +2477,9 @@ void Scumm_v6::o6_miscOps()
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if (strcmp((char*)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
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speed = 71;
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else {
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if (_insaneFlag == 0)
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_insaneFlag = 14;
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speed = 1000 / _insaneFlag;
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if (_smushFrameRate == 0)
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_smushFrameRate = 14;
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speed = 1000 / _smushFrameRate;
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}
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debug(1, "INSANE Arg: %d", args[1]);
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@ -2572,7 +2572,7 @@ void Scumm_v6::o6_miscOps()
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derefActorSafe(args[1], "o6_miscOps:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
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break;
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case 15:
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_insaneFlag = args[1];
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_smushFrameRate = args[1];
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break;
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case 16:
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if (_gameId == GID_DIG) {
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@ -320,7 +320,7 @@ public:
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/* _insane vars */
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int _insaneFlag;
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int _smushFrameRate;
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bool _insaneState;
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bool _videoFinished;
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