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synced 2024-12-15 14:18:37 +00:00
In-game sound effects and voices should be working correctly now.
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666
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@ -92,6 +92,7 @@ public:
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ScriptInterpreter *_script;
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int _eventMouseX, _eventMouseY;
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int _soundRate;
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uint16 _eventKey;
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int32 _timers[50];
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@ -24,6 +24,7 @@
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*/
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#include "common/endian.h"
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#include "sound/mixer.h"
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#include "made/resource.h"
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#include "made/graphics.h"
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@ -161,12 +162,15 @@ void SoundResource::load(byte *source, int size) {
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_soundSize = chunkCount * chunkSize;
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_soundData = new byte[_soundSize];
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decompressSound(source + 14, _soundData, chunkSize, chunkCount);
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decompressSound(source + 14, _soundData, chunkSize, chunkCount);
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}
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Audio::AudioStream *SoundResource::getAudioStream() {
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return Audio::makeLinearInputStream(_soundData, _soundSize, 22050, 0, 0, 0);
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Audio::AudioStream *SoundResource::getAudioStream(int soundRate, bool loop) {
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byte flags = Audio::Mixer::FLAG_UNSIGNED;
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if (loop)
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flags |= Audio::Mixer::FLAG_LOOP;
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return Audio::makeLinearInputStream(_soundData, _soundSize, soundRate, flags, 0, 0);
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}
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/* MenuResource */
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@ -91,7 +91,7 @@ public:
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SoundResource();
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~SoundResource();
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void load(byte *source, int size);
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Audio::AudioStream *getAudioStream();
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Audio::AudioStream *getAudioStream(int soundRate, bool loop = false);
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protected:
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byte *_soundData;
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int _soundSize;
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@ -276,11 +276,19 @@ int16 ScriptFunctionsRtz::o1_VISUALFX(int16 argc, int16 *argv) {
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}
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int16 ScriptFunctionsRtz::o1_PLAYSND(int16 argc, int16 *argv) {
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/*
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Audio::SoundHandle audioStreamHandle;
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_vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &audioStreamHandle,
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_vm->_res->getSound(argv[0])->getAudioStream());
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*/
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int soundId = (argc == 1) ? argv[0] : argv[1];
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bool loop = false;
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if (argc > 1) {
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loop = (argv[0] == 1);
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}
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if (argv[0] > 0) {
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if (!_vm->_mixer->isSoundHandleActive(_audioStreamHandle)) {
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_vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle,
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_vm->_res->getSound(soundId)->getAudioStream(_vm->_soundRate, loop));
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}
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}
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return 0;
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}
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@ -452,14 +460,24 @@ int16 ScriptFunctionsRtz::o1_SETCLIP(int16 argc, int16 *argv) {
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}
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int16 ScriptFunctionsRtz::o1_ISSND(int16 argc, int16 *argv) {
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return 0;
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if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle))
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return 1;
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else
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return 0;
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}
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int16 ScriptFunctionsRtz::o1_STOPSND(int16 argc, int16 *argv) {
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_vm->_mixer->stopHandle(_audioStreamHandle);
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return 0;
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}
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int16 ScriptFunctionsRtz::o1_PLAYVOICE(int16 argc, int16 *argv) {
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if (argv[0] > 0) {
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if (!_vm->_mixer->isSoundHandleActive(_voiceStreamHandle)) {
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_vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_voiceStreamHandle,
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_vm->_res->getSound(argv[0])->getAudioStream(_vm->_soundRate, false));
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}
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}
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return 0;
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}
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@ -643,7 +661,7 @@ int16 ScriptFunctionsRtz::o1_PICHEIGHT(int16 argc, int16 *argv) {
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}
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int16 ScriptFunctionsRtz::o1_SOUNDRATE(int16 argc, int16 *argv) {
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//g_system->delayMillis(5000);
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_vm->_soundRate = argv[0];
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return 1;
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}
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@ -714,7 +732,8 @@ int16 ScriptFunctionsRtz::o1_PLACEMENU(int16 argc, int16 *argv) {
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}
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int16 ScriptFunctionsRtz::o1_SETVOLUME(int16 argc, int16 *argv) {
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//!! g_system->delayMillis(5000);
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, argv[0] * 25);
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, argv[0] * 25);
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return 0;
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}
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@ -45,6 +45,8 @@ public:
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virtual void setupExternalsTable() = 0;
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protected:
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MadeEngine *_vm;
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Audio::SoundHandle _audioStreamHandle;
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Audio::SoundHandle _voiceStreamHandle;
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Common::Array<const ExternalFunc*> _externalFuncs;
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