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HDB: Add _dummyLaser
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@ -773,6 +773,7 @@ bool AI::init() {
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_kcHolderBlackOn = g_hdb->_drawMan->getTileIndex("t32_kcholder_black_on");
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_dummyPlayer.type = AI_GUY;
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_dummyLaser.type = AI_LASERBEAM;
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strcpy(_dummyPlayer.entityName, "Virtual Player");
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_playerRunning = false;
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@ -1006,7 +1006,7 @@ public:
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Common::Array<HereT *> *_hereList;
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// Virtual Player
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AIEntity _dummyPlayer;
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AIEntity _dummyPlayer, _dummyLaser;
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// Cinematic Variables
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Common::Array<CineCommand *> _cine;
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