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CGE2: Call loadPos() from loadHero() instead of loadUser().
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@ -727,7 +727,6 @@ void CGE2Engine::loadUser() {
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// Missing loading from file. TODO: Implement it with the saving/loading!
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loadScript("CGE.INI");
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loadHeroes();
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loadPos();
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}
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void CGE2Engine::loadHeroes() { // Original name: loadGame()
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@ -770,6 +769,8 @@ void CGE2Engine::loadHeroes() { // Original name: loadGame()
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//--- start!
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switchHero(_sex);
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loadPos();
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}
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void CGE2Engine::loadPos() {
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