CGE2: Call loadPos() from loadHero() instead of loadUser().

This commit is contained in:
uruk 2014-06-29 21:38:46 +02:00
parent 38a59bee3e
commit b6d4281917

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@ -727,7 +727,6 @@ void CGE2Engine::loadUser() {
// Missing loading from file. TODO: Implement it with the saving/loading!
loadScript("CGE.INI");
loadHeroes();
loadPos();
}
void CGE2Engine::loadHeroes() { // Original name: loadGame()
@ -770,6 +769,8 @@ void CGE2Engine::loadHeroes() { // Original name: loadGame()
//--- start!
switchHero(_sex);
loadPos();
}
void CGE2Engine::loadPos() {