GUI: Add missing _() for translation in predictivedialog.cpp.

This commit is contained in:
Johannes Schickel 2016-01-25 20:38:22 +01:00
parent 1d80955545
commit b6da7c6033

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@ -569,13 +569,13 @@ void PredictiveDialog::processButton(ButtonId button) {
if (_mode > kModeAbc) {
_mode = kModePre;
// I18N: Pre means 'Predictive', leave '*' as is
_button[kModeAct]->setLabel("* Pre");
_button[kModeAct]->setLabel(_("* Pre"));
} else if (_mode == kModeNum) {
// I18N: 'Num' means Numbers
_button[kModeAct]->setLabel("* Num");
_button[kModeAct]->setLabel(_("* Num"));
} else {
// I18N: 'Abc' means Latin alphabet input
_button[kModeAct]->setLabel("* Abc");
_button[kModeAct]->setLabel(_("* Abc"));
_button[kAddAct]->setEnabled(true);
}