since _hFileTable is only used by Scumm_v6, there is no reason to put it into class Scumm

svn-id: r10227
This commit is contained in:
Max Horn 2003-09-13 13:59:46 +00:00
parent c334c1103f
commit b6e4fb2ef7
3 changed files with 3 additions and 3 deletions

View File

@ -317,7 +317,8 @@ protected:
};
const OpcodeEntryV6 *_opcodesV6;
File _hFileTable[17];
public:
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst)
{

View File

@ -2371,7 +2371,7 @@ void Scumm_v6::o6_setBlastObjectWindow() {
b = pop();
a = pop();
warning("o6_bompWindow(%d, %d, %d, %d)", a, b, c, d);
warning("o6_setBlastObjectWindow(%d, %d, %d, %d)", a, b, c, d);
// sub_274EF(a, b, c, d);
}

View File

@ -559,7 +559,6 @@ protected:
/* Should be in Resource class */
File _fileHandle;
uint32 _fileOffset;
File _hFileTable[17];
int _resourceHeaderSize;
char *_exe_name; // This is the name we use for opening resource files
char *_game_name; // This is the game the user calls it, so use for saving