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since _hFileTable is only used by Scumm_v6, there is no reason to put it into class Scumm
svn-id: r10227
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c334c1103f
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b6e4fb2ef7
@ -317,7 +317,8 @@ protected:
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};
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const OpcodeEntryV6 *_opcodesV6;
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File _hFileTable[17];
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public:
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Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst)
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{
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@ -2371,7 +2371,7 @@ void Scumm_v6::o6_setBlastObjectWindow() {
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b = pop();
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a = pop();
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warning("o6_bompWindow(%d, %d, %d, %d)", a, b, c, d);
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warning("o6_setBlastObjectWindow(%d, %d, %d, %d)", a, b, c, d);
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// sub_274EF(a, b, c, d);
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}
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@ -559,7 +559,6 @@ protected:
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/* Should be in Resource class */
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File _fileHandle;
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uint32 _fileOffset;
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File _hFileTable[17];
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int _resourceHeaderSize;
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char *_exe_name; // This is the name we use for opening resource files
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char *_game_name; // This is the game the user calls it, so use for saving
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