GLK: Add missing clear for debug channels when leaving the engine

This commit is contained in:
Thierry Crozat 2020-06-21 17:15:57 +01:00
parent 3e1b86b7c0
commit b7bd904bc0

View File

@ -73,6 +73,9 @@ GlkEngine::~GlkEngine() {
delete _sounds;
delete _streams;
delete _windows;
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
}
void GlkEngine::initialize() {