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GLK: Add missing clear for debug channels when leaving the engine
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@ -73,6 +73,9 @@ GlkEngine::~GlkEngine() {
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delete _sounds;
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delete _streams;
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delete _windows;
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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}
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void GlkEngine::initialize() {
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