diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h index 3e2e9570f7d..2f0204f3311 100644 --- a/engines/mads/phantom/game_phantom.h +++ b/engines/mads/phantom/game_phantom.h @@ -132,18 +132,16 @@ public: void newCatacombRoom(int fromRoom, int fromExit); }; - +// Section handlers aren't needed in ScummVM implementation class Section1Handler : public SectionHandler { public: Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} - // TODO: Properly implement handler methods virtual void preLoadSection() {} virtual void sectionPtr2() {} virtual void postLoadSection() {} }; -// TODO: Properly implement handler classes typedef Section1Handler Section2Handler; typedef Section1Handler Section3Handler; typedef Section1Handler Section4Handler;