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FULLPIPE: Implement sceneHandler04_manFromBottle()
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@ -319,7 +319,20 @@ void sceneHandler04_lowerPlank() {
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}
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void sceneHandler04_manFromBottle() {
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warning("sceneHandler04_manFromBottle()");
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for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it)
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if (*it == g_fullpipe->_aniMan) {
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g_vars->scene04_bottleObjList.erase(it);
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g_vars->scene04_var06 -= 9;
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break;
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}
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//if (g_vars->scene04_ladder)
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// delete g_vars->scene04_ladder;
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//g_vars->scene04_ladder = 0;
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getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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}
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void sceneHandler04_manToBottle() {
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